So i never told anyone about the PS3 Home Sneak Attack items that can now be bought in Playstation home.
Here is the promo video we did for it.
Sneak Attack
So what ya do is pickup the remote control for free from the shop in the Mall. Then you can use it to place a single sneak attack sfx. Optionally you can buy some other items that will make the remote do other features and allow several sneak attack trigger placements. Of course i would recommned the bundle as that is the cheapest way to get everything. And the items you buy for expanding the remote also come with gear to wear, like the gas mask for fart sounds and fiery hair etc.
This is a silly but fun item for your personal space. After all, fart sounds when people sit in your personal spaecf never gets old.
Enjoy.
Laters
Showing posts with label playstation home. Show all posts
Showing posts with label playstation home. Show all posts
Monday, August 30, 2010
Bit of a Poker Video
Mass Media's Brimstone poker table for ya homespace.
Ok, so i know it is only 3 seconds long. but i had enough trouble getting this. We really had nothing very suitable, and we cannot show player names etc. Enjoy...
This one does not show the interface, i have ben told we don't have any footage we can show of that because of player names being present on the screen. We have rules that tell us we cannot do that, sorry. I woudl love to show the interface otherwise.
Maybe today i can find out when it will go live, if not this thursday.
So it looks like uploading this video to Blogspot has severely reduced it's quality, bah humbug i say!!
Laters
Ok, so i know it is only 3 seconds long. but i had enough trouble getting this. We really had nothing very suitable, and we cannot show player names etc. Enjoy...
This one does not show the interface, i have ben told we don't have any footage we can show of that because of player names being present on the screen. We have rules that tell us we cannot do that, sorry. I woudl love to show the interface otherwise.
Maybe today i can find out when it will go live, if not this thursday.
So it looks like uploading this video to Blogspot has severely reduced it's quality, bah humbug i say!!
Laters
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Friday, April 23, 2010
A shooter Mods and Playstation Home update
I have been quite busy today, but it looks like everything is coming together. I am quite happy. Well ok, i am quite miserable and angry to be honest. I know i shouldn't, but i cannot seem to help myself. Firstly let me tell you all the good news.
The Midway for PS3Home,
We are still in Test with Sony and it appears all is going well since our last bug fixing update over the last weekend. The biggest bug we faced (and a show stopper) appears to be fixed, and I sure hope it is. I removed 4 lines of code to fix that bug, mwuhahhaa! I love cutting code to fix bugs. It's awesome.
A Shooter,
I am sure you are all well read up on this baby after my last few major posts. Anyway I have figured out what to do with the Health and new players issue. I have come up with an attached heads up help box that tells you that the bubble in the middle of your ship is your health. I think it is quite brilliant myself, well take a look and tell me what ya think ?
The Midway for PS3Home,
We are still in Test with Sony and it appears all is going well since our last bug fixing update over the last weekend. The biggest bug we faced (and a show stopper) appears to be fixed, and I sure hope it is. I removed 4 lines of code to fix that bug, mwuhahhaa! I love cutting code to fix bugs. It's awesome.
A Shooter,
I am sure you are all well read up on this baby after my last few major posts. Anyway I have figured out what to do with the Health and new players issue. I have come up with an attached heads up help box that tells you that the bubble in the middle of your ship is your health. I think it is quite brilliant myself, well take a look and tell me what ya think ?
The arrow points at the Heart in your ship.
You might also notice that it shows the progression of your health.. Till you are dead. Woohoo! i Love it. Now it only appears next to your ship when you start level one, and only for about 4 seconds till it fades away. I think it works and is something that i might do in future games as a way of training people. With that change i have done all my changes now relative to the second fedback.
currently i am working on the music. I have all the pieces and am going to put them in the game right now, as i type this they are being uploaded to my SVN server in the sky :) I have also rebalanced a bunch of levels tonight. I really wish i didn't have right arm problems. I could shoot for longer then.
My frustration and annoyance with the day goes to...
I Blame Facebook. It should be called something else if ya ask me. I currently hate Facebook. I cannot seem to get what i want out of it at all. It seems completely moronic when you are not doing a personal page. So i will fight on. But i really KNOW that i need a facebook page. That way people will get to see my Blog and possibly some other stuff i might put on there. It is most important from a connecting point of view. It could connect me with thousands of potential Xbox owners, and maybe i can bring them into have a lok around Xblig.
Well G'night. More crap with Facebook tomorrow i am sure. BAH!
Saturday, April 17, 2010
Working the Weekend
So i got my bug report yesterday from Sony in relation to the latest submission for The Midway Spaces.
The Midway is a very large scale project for the Midway, and therefore needs a good deal of testing (testing time should always be appropriate for the size of the project).. Sony have thankfully taken on this job and have been testing the spaces for us. So far we have done quite well for numbers of bugs. Much lower than i expected.
Now it is saturday and the reason for my post is maybe obvious. Some times you have to do what ya have to do to get a product on the shelves on time. Or in this case, on the virtual shelves... :|
I don't mind putting in the extra time to get stuff done on time, and i believe the commitment of all i work with here at MMI have the same desire to get stuff done. We need it fixed and uploaded ready for Sony on Monday morning for their next test cycle. Sure hope it goes well.
Hope everyone has a great weekend, and isn't in work....
laters
The Midway is a very large scale project for the Midway, and therefore needs a good deal of testing (testing time should always be appropriate for the size of the project).. Sony have thankfully taken on this job and have been testing the spaces for us. So far we have done quite well for numbers of bugs. Much lower than i expected.
Now it is saturday and the reason for my post is maybe obvious. Some times you have to do what ya have to do to get a product on the shelves on time. Or in this case, on the virtual shelves... :|
I don't mind putting in the extra time to get stuff done on time, and i believe the commitment of all i work with here at MMI have the same desire to get stuff done. We need it fixed and uploaded ready for Sony on Monday morning for their next test cycle. Sure hope it goes well.
Hope everyone has a great weekend, and isn't in work....
laters
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Wednesday, April 14, 2010
The Midway in PS3Home - Play to win guide pt2 - Trigger Happy
So Captain Black was taken and removed from The Midway. He was the sneakiest man i have ever met, well met is a stretch, as he always stayed in the shadows. Hard to see hard to talk to, but he knew his stuff. He was one of the best under cover operators ever. So going into The Midway was a challenging prospect.
I am not like Captain Black, i am not an undercover stealth operator like him. The traditional spy. I am more of the So Obvious noone can see me variety, or the hidden in plain sight spy. So i disguised myself to fit in with the Midway carnies and their clientel. this was a bold move, but one i am famous for (well, infamous).
Here i am showing off the game i am going to reveal tonight.
I am not like Captain Black, i am not an undercover stealth operator like him. The traditional spy. I am more of the So Obvious noone can see me variety, or the hidden in plain sight spy. So i disguised myself to fit in with the Midway carnies and their clientel. this was a bold move, but one i am famous for (well, infamous).
Here i am showing off the game i am going to reveal tonight.
I dare to beckon you close, from right in front of the game!
Lets get closer and see what this wonderful game has to offer shall we ?
Check out the prize board
This is THE best first prize in all of The Midway. Ok, i know that is my opinion, but it Rocks. It somehow manages to transcend visual abilities and make it appear that you have a massive hole in your body. Like you have been shot through with a big bullet or something. Marvellous stuff this.
Ok, so lets start this game and see what the HUD looks like.
The Trigger Happy HUD
The Hud has the usual game timer in the top middle. This appears to be standard in all the minigames in The Midway. We start the game with 30 seconds on the clock, and it seems like an age, till you get to the higher levels. In the bottom left we have thenumber of bullets you have in your gun, and fortunately it is Infinite, yup, endless bullets. So go Ape, fire as rapidly as you can. Then in the bottom right corner we have the scoring counter, the t number is the target scorto win the prize for the curent level, the bottom number is your current score value. Don't ever pay any attention to this meter. It is just a distraction from shooting stuff. And shooting stuff gets ya points, and points get ya the prizes. You will also notice a bright green circle with a cross in it on the middle left side. this is your cursor. Your targetting device.
Let's talk about the places or items you can shoot, as they have different point values. This is a very important point (point haha!).
The Score values for targets
As you can see from the Score values. They are spread around a little bit. The secret to the game though is to FLOW. This means keep scoring as many points as you can per second. (pps or points per second). This is achieved by shooting the higher point scorers, but not letting the smaller ones go to waste. One point before we discuss what to shoot. The cursor (your targetting device) never stops moving. so you need to be in constant control of where it is going. Don't let it go by itself anywhere, as you may lose track of it momentarily.
Here is the best scoring path break down...
You start in the center of the screen, so while you are there, shoot the Bulls Eyes out,
then head downwards shooting any cuddle creature heads that pop up on the way,
then you will shoot a bottle or can and onto the BIG points.
Now you are in the fishy area near the bottom of the game. Time your movment to hit all the passing fish. It is possible to not miss a single one.
In the small amount of down time as you shoot the fish, move up ocassionally and take out a can or bottle,
but get right back down for the next passing fish.
In this way you can easily score more points than even the level 10 has you aiming for. Don't go back for the Bulls eyes, I know it is tempting, and the Midway staff want you to do it, but it isn't worth the travel time. Same for those Foosball models feet, lots points but hard as hell to hit.
Here is me celebrating winning the best first prize in The Midway. Woohoo! And not a soul here at The Midway seems to have noticed me. This is an awesome disguise!
That's me wearing the Super Frist prize T-Shirt
So now you know what to do. This is probably the easiest game to win przes at. But like all the games you may need a bit of practice.
Good luck, and I will bring another report next week.
Oh here come the clowns, and it appears they would like to take me to dinner. told ya it was a wonderful disguise, haha!
Bye for now..
Cool huh!
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The Midway in PS3Home - Play to win guide pt2 - Trigger Happy
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Monday, April 12, 2010
It is a Good day
I wasn't sure what to write about tonight, so i figured i would write about my day.
After dropping my son at school and then going to my Physio therapy this morning. I ended up at work (no shock there!). I was hoping to get soem email or other from Sony, but i think in this case, no news is good news. They are busy testing our new submission i sent to then on sunday (yesterday). I hope it goes smoothly and The Midway will be aok to be published on the 29th.
Then i got busy on the minigame for the Playstation home Plaza. Yeah, that's right. We are gonna have a portal directly to The Midway in the Main Plaza area. Woohoo! Well i had to write it, adn today i got it finished. Tested it with 3 people so far and all looks good. I should test it with about 5 people at least befroe i send it to Sony. So by the end of tomorrow i hope it is sent.
Then I got home and had some lovely ambrosia creamed rice, from the Tin, imported from England, yum yum. Then got to work on A Shooter for XBLIG making the Difficulty levels work and also started work on level 12. The difficulty levels are ace. Easy mode is a lot easier, and the hardest mode is most certainly hard, but i played through at least 7 levels before my arm started aching (thats what the physio is for).
So it has been a very successful day, and i am glad i got to remember it here :D
G'night
After dropping my son at school and then going to my Physio therapy this morning. I ended up at work (no shock there!). I was hoping to get soem email or other from Sony, but i think in this case, no news is good news. They are busy testing our new submission i sent to then on sunday (yesterday). I hope it goes smoothly and The Midway will be aok to be published on the 29th.
Then i got busy on the minigame for the Playstation home Plaza. Yeah, that's right. We are gonna have a portal directly to The Midway in the Main Plaza area. Woohoo! Well i had to write it, adn today i got it finished. Tested it with 3 people so far and all looks good. I should test it with about 5 people at least befroe i send it to Sony. So by the end of tomorrow i hope it is sent.
Then I got home and had some lovely ambrosia creamed rice, from the Tin, imported from England, yum yum. Then got to work on A Shooter for XBLIG making the Difficulty levels work and also started work on level 12. The difficulty levels are ace. Easy mode is a lot easier, and the hardest mode is most certainly hard, but i played through at least 7 levels before my arm started aching (thats what the physio is for).
So it has been a very successful day, and i am glad i got to remember it here :D
G'night
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Wednesday, April 7, 2010
Captain Black was caught by the establishment
This is a quick update to our last story... It seems the establishment caught up with our secret agent Captain Black. We do not expect to hear from him again.
Secret agent No2 has been despatched to The Midway, we hope he will last longer than finding out about one game.
Good luck Agent No2.... (watch out for the clowns)
Secret agent No2 has been despatched to The Midway, we hope he will last longer than finding out about one game.
Good luck Agent No2.... (watch out for the clowns)
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Tuesday, April 6, 2010
The Midway in PS3Home - Play to win Guide pt1 - Rebound
Hi,
My real name is unimportant but most people just call me Captain Black (cos i look like a puppet it seems!).
I am going to spill the beans on an upcoming title for Playstaion Home. Yeah, that's right. It isn't even out yet, and i am here giving the skinny on it. I will get you an inside guide each week till i have covered all the games within the Space called The Midway. My guides will help you win the prizes Faster and Cheaper than you ever though possible. We have to get what we can, before the man catches us.....
Todays game is called Rebound. It is a skill game based on timing a little light that goes up and down the backboard of a basketball backboard. The game is easy to find, as it is one of the brightest in The Midway.
Now we have our game started let me tell you what you will see on the screen. The HUD (or heads up display), tells us many things. Well ok, all the important things for this moment in time.
1. In the top middle you willsee the game Timer. Once this has counted down the seconds, the game is over.
2. Bottom left you will see how many balls you have available to throw. Infinite in this game.
3. Bottom right you will see a nice counter. The top of which tells you how many points you need. The bottom number tells you how many points you have currently.
The aim of the game is simple. Throw those balls into the basket and rack up a score good enough to win that level, and then advance to the next level and the next prize offering.
The game is controlled by pressing the X button when the travelling light is in a good place. If you stop the light in the wrong place, you will miss the basket. So listen up and i will point out the SWEET spots for making basket after basket.
My real name is unimportant but most people just call me Captain Black (cos i look like a puppet it seems!).
I am going to spill the beans on an upcoming title for Playstaion Home. Yeah, that's right. It isn't even out yet, and i am here giving the skinny on it. I will get you an inside guide each week till i have covered all the games within the Space called The Midway. My guides will help you win the prizes Faster and Cheaper than you ever though possible. We have to get what we can, before the man catches us.....
Todays game is called Rebound. It is a skill game based on timing a little light that goes up and down the backboard of a basketball backboard. The game is easy to find, as it is one of the brightest in The Midway.
Once you have located the game, go stand in front of it, and stop watching other people playing it. Their playing can be a distraction, and you want all your attention focused on the task at hand.
Here you see me staring down the games name. Now press X already and lets get this game going.
Now we have our game started let me tell you what you will see on the screen. The HUD (or heads up display), tells us many things. Well ok, all the important things for this moment in time.
1. In the top middle you willsee the game Timer. Once this has counted down the seconds, the game is over.
2. Bottom left you will see how many balls you have available to throw. Infinite in this game.
3. Bottom right you will see a nice counter. The top of which tells you how many points you need. The bottom number tells you how many points you have currently.
The aim of the game is simple. Throw those balls into the basket and rack up a score good enough to win that level, and then advance to the next level and the next prize offering.
The game is controlled by pressing the X button when the travelling light is in a good place. If you stop the light in the wrong place, you will miss the basket. So listen up and i will point out the SWEET spots for making basket after basket.
Sweet spot #1
Sweet spot #2
Those sweet spots are right next to each other, this llows you some slop in your timing. There is a couple of other spots that can get ya a basket, but stay away from them. concentrate on hitting right under the basket rim with each light.
If you follow those simple instructions you will get your prizes with a fast and furious style. And will see lots of these Winner displays.
Good luck, and next week i will tell you all about the Easiest game to win prizes at.
now shh.. I hear someone coming, and it may just be a clown.....
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Saturday, April 3, 2010
Submission is busy time
Just when ya thought ya were done. Ok, just when I thought i was done, and could move onto other projects within the company that need a little TLC, and Whammo. submission forms and more.
I have been filling out this major form all day today. Been very busy and worked hard on it. But still i go home with it not quite done. this is due to other unforseen interruptions, like crashes etc. all minor, but distracting nonetheless.
What i recommend is, studying what the submission procedure really is before ya do it, before it gets to be that time and you think you have enough time, but ya don't. Noones fault but your own. The otehr thing i recommend is a dry run. I was planning on this a few weeks ago, but somehow let it slide. Now i wish i hadn't as i see all my time going away, and fighting to get stuff done.
good luck to anyone in a submission phase, i feel for ya, but am also happy for ya. Your project is in it's final stages. That is something to celebrate! Woohoo!
One last part of The Midway news is... Sony tell me we should have our transporter (the infamous Teleporter potty) in the Main Plaza. Woohoo! I sure hope that works out. We wrote the minigame today for it. It's silly, but cool
laters
I have been filling out this major form all day today. Been very busy and worked hard on it. But still i go home with it not quite done. this is due to other unforseen interruptions, like crashes etc. all minor, but distracting nonetheless.
What i recommend is, studying what the submission procedure really is before ya do it, before it gets to be that time and you think you have enough time, but ya don't. Noones fault but your own. The otehr thing i recommend is a dry run. I was planning on this a few weeks ago, but somehow let it slide. Now i wish i hadn't as i see all my time going away, and fighting to get stuff done.
good luck to anyone in a submission phase, i feel for ya, but am also happy for ya. Your project is in it's final stages. That is something to celebrate! Woohoo!
One last part of The Midway news is... Sony tell me we should have our transporter (the infamous Teleporter potty) in the Main Plaza. Woohoo! I sure hope that works out. We wrote the minigame today for it. It's silly, but cool
laters
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Wednesday, March 31, 2010
The Midway Space Invaders
No, and no. We do not have a space invaders game inside The Midway. We will leave that to when we either get paid by the licensor, or until erm.. It becomes free to do so. I just wanted to clarify that fact before i continue with this post..
"If ya haven't got a space Invaders game, then what are ya gonna post about then I hear ya say!" (or maybe i am just talking to myself ?
This post is a little story of what happened last week. when we found ourselves with our very own invaders, invading our home space. here is a piccy to start, just top get ya warmed up before the Story really goes on. Please note that this picture is a mockup of the real event, and the likenesses have no bearing on real life whatsoever. (i cannot show gamertags, sooo ya have the mockup ok!)
Yesterday...
As we were investigating who could possibly be in our reality with their own landscape we got lucky. We had tested our systems and various crossovers and had conclusively determined what was going on. The invaders were using Our Key.. the special number that Sony give us to access our space online. They were also using our key. This was not supposed to happen. but it was. We knew we had to get rid of the invaders, we had to repel boarders!
We communicated..
although we thought they could not see us. Yesterday one of them spoke. He said 'please do not play 'Pliers Spice'. We were shocked the invaders have spoken. what followed was an intense conversation that led us to expel the invaders as they moved onto another spaces key. No longer our problem we could now safely test our crashes.
Today, i am glad they have gone, the world is a much more peaceful plac without Space invaders in it. We are now also working on the submission of the Space, so wish us luck.
So...
If you are ever confronted with space Invaders, the most important thing to do is communicate with the. Good Luck!
laters
"If ya haven't got a space Invaders game, then what are ya gonna post about then I hear ya say!" (or maybe i am just talking to myself ?
This post is a little story of what happened last week. when we found ourselves with our very own invaders, invading our home space. here is a piccy to start, just top get ya warmed up before the Story really goes on. Please note that this picture is a mockup of the real event, and the likenesses have no bearing on real life whatsoever. (i cannot show gamertags, sooo ya have the mockup ok!)
Just a mockup of the Real live incident...
About 2 weeks ago...
We noticed that two people who we shall call invader 1 and invader 2 appeared in our online space. They never seemed to try and comunicate with us. Though we did try our best to talk with them. firstly we tried typing in English words to see if they would react. But it was as if we did not exist. Hello is fairly universal so we figured it would be aok. Next we tried to communicate through gesturing, greetings and such like waving. Again to no avail. It was a mite frustrating i have to say. Both me and my colleague were left with very few options of communication. however it did not seem to be an issue so we let it go.
About 1 week ago...
I had a crash that was very odd. I may have blogged about it, i know i did several days later, as it started happening mor and more. However 1 week ago, we were unaware fo the invaders power... What I did notice however was the fact that they seemed to be able to levitate. No surprise that an alien could levitate, but in the world of PS3Home, that should not be possible. This was a clue, though a subtle one that soething was wrong... just how wrong we would find out later.
A few days later...
i happend to be in the space when i saw one the of the invaders walk smoothly up from where i was standing in front of them, he walked up into the air as if climbing an invisible staircase. I was shocked, and bemused at this time. We put our brightest brains on this strange happening. But were then distracted by a full The Midway test.
The test went well (i blogged about this). But right at the end of the test EVERYONE in there crashed. This was bad. The rest of the test went well. We had solved our frame rate issues and memory issues to be suddenly confronted by a crash we could not trace. And it was fatal to everyone in there.
Lots of Time...
What followed was a painstaking investigation using brains and brawn and soda. Lots of soda. Me and my colleague kept going into the scene trying hard to duplicate the crash. We noticed that the Invaders were in there. Then Pop we crashed. WTH we thought, we were jus standing there. It was at this point our suspicions about these seamingly inoffensive aliens began to appear. Suspicsions that they are not quite as calm and inncoent as they appear. So we kept going into the space to see what they were up to. We saw the fact that they did not appear to crash.. Ever. We also witnessed them walk all over the sky without a care in the world.
Then we had a revelation.. We saw them pop forward and a few seconds later pop back. This is a sure sign of entering a minigame. Woah! they had their own minigames. Which would also explain the fact they walked all over the sky.. it mean't they also had their Own scene. Like in a parallel dimension, and we could only see them, not their world. Something was very very wrong here.
Two days ago..
We tried once more for the whole morning to communciate with the invaders. We sent them private mesages only to be ignored. We felt they ust not be able to see us. how were we going to solve this issue. As we had now traced it to the fact that when the invaders play their minigame, they send some distressing network message thruogh some strange subspace portal to our minigame system, and our minigame system tries hard to translate their message only to be doomed and crash when index 48 is out of range (whatever that is!). Their alien tongue was literally killing us! ARGH!
Yesterday...
As we were investigating who could possibly be in our reality with their own landscape we got lucky. We had tested our systems and various crossovers and had conclusively determined what was going on. The invaders were using Our Key.. the special number that Sony give us to access our space online. They were also using our key. This was not supposed to happen. but it was. We knew we had to get rid of the invaders, we had to repel boarders!
We communicated..
although we thought they could not see us. Yesterday one of them spoke. He said 'please do not play 'Pliers Spice'. We were shocked the invaders have spoken. what followed was an intense conversation that led us to expel the invaders as they moved onto another spaces key. No longer our problem we could now safely test our crashes.
Today, i am glad they have gone, the world is a much more peaceful plac without Space invaders in it. We are now also working on the submission of the Space, so wish us luck.
So...
If you are ever confronted with space Invaders, the most important thing to do is communicate with the. Good Luck!
laters
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Wednesday, March 24, 2010
The Midway Music
In The Midway there is music, like in most places in Home on the PS3. Well we have the obligatory music with Disco ball and also some other more scene related music. Check out the pictures to see both of these places. Though i cannot put sound in pictures for ya.
There is High Roller and me dancing along to some music. This is Home after all.
What the heck is that thing with pipes coming out of it ? Something Mcgyver created ? the answer is.. well actually i think i will leave the name for now and let you all wonder what it is. Needless to say it plays some wonderful Midway music. I love this music and it never gets old, only issue is that ya prolly don't wanna dance to it.
laters
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The Midway Prizes
Have i mentioned anything about prizes in The Midway scene, coming to a PS3 in the near future? No? Yeah.. Well yeah should have been the answer. Some people are obviously not reading back along my blog, or are new to it.
Anyway...
Anyway...
That above is a Prize board, and here are a few details about it.
1. It is the Prize board for a game called Frog Flinger (you may be familiar with that one ;)
2. It shows 5 prizes, though there is 10 prizes for the game.
3. The check marks depict prizes i have won.
4. The yellow border depicts the prize i am currently after.
5. The number on top is the Game number (think ID)
6. The prizes are (from the bottom). T-shirt, Earring, Terrarium, Stuffed Frog, Froggy themed dressing gown.
As you progress the prize board will update, there is a prize board per minigame.
When you win a prize you get your name scrolling along in lights, so everyone else in the Scene can see just how good you are, and be jealous of the prizes you just won!
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Tuesday, March 23, 2010
The Midway and Frog Flinger
I realise i have been a bit lax lately on keeping the PS3Home area of ours called The Midway in the public eye. Ok, so i just haven't published any pictures, ggeeezz!
So here is one of the games.
As you approach Frog Flinger...
So here is one of the games.
As you approach Frog Flinger...
It has some nice signage and a lovely picture of a fron being flung, or is that flinged, lol.
Then as you get close you can see what the action is about. Once question that comes to mind is "Can i weild that hammer ?"
Trigger the minigame by entering the game from the X button woooH!
Above is what you actually see whilst playing the game. In fact i can answer that previous question as well. YES, you can use that hammer. It is carefully picked up by your avatar when you choose to play the game. Thgen you can smack the launching frogapult and see if you can time it well enough to land your frogs onto the spinning lillypads. now those lillypads turn quite slowly at first, but later they turn with a more devilish desire to make ya miss. You have to land three frogs out of 5 attempts to win a prize in this game. Remember there are 10, yes 10 prize levels in the game.
I hope that introduction to Frgo Flinger is interesting to people. It is the first real show of a minigame i have done, besides more of a tease. Now if i get some ineterst in this kind of review, i could expand it, or cover the other games in the same way.
laters
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Monday, March 15, 2010
The Midway 'The Story ending'
You may remember that i was a bit drunk in my last story. Well now i am on the up, and when someone is recovering in this way they have to have someone to talk to. Myself i have a large stuffed animal to discuss lifes little problems with. Problems like, how come i took all those bottles of beer from the fridge, adn yet they are still there ? How come i don't age etc....
Well here is a picture of me with my freindly and always attentive stuffed animal.
Well here is a picture of me with my freindly and always attentive stuffed animal.
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Sunday, March 14, 2010
The Midway "A True Story"
This is the story of a slightly overweight fella with nice hair. some say hair too nice for a beer swilling slob, but then they don't really know me. Noone really knows me. They all look at me as they pass me standing there playing games and think i am some sort of zombie. Some sort of dude, who occasionally plays a girl. At least when i do that i get some attention.
But this isn't about cross-gendering. This is about me. The real me, the one noone pays attention too. hold on, i need a beer....
But this isn't about cross-gendering. This is about me. The real me, the one noone pays attention too. hold on, i need a beer....
Not a lot of choice for beer, but that's ok. I have had quite a few already. Probly why there are only a few left. I wonder though where the heck i have put my money. I realise now i came out without my pants on. That can happen when youre in a stupor. at least i remembered my glasses, or everything would be more blurred. I think i'll just take all the beer they have left. They can put it on my Tab.
Some small time later...
WOAH! I am feeling frisky. Geez, that was the good stuff. I need to go play some Poker, and then go meet some chicks in The Midway. That's a happening place.
Some small time later...
Ok The midway was great, but all those flashing lights have made me feel a bit queazy. Just too happening and too much fun, and that can lead to bad things. 'Buuurrrrp'. Maybe i need a lie down. Maybe after i use the potty.
Oh boy! you have no idea how much this stinks. Now get outta my face i need to finish up!
This was just One story of a guy, playing a guy in PS3 Home, and he has great hair too.
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Saturday, March 13, 2010
The Midway, waiting for ?
I know you were all on tenterhooks wondering what my character was waiting for eh! I am also fairly sure that you expected me to reveal the answer next time.
I'll come clean and tell ya that i forgot about revealing any answers. Yup, i forgot i put in the question in the first place. I have been so caught up in finishing this place. It is so exciting, but the 3rd test produced some unexpected results and so I am worried about my delivery date to Sony (Monday!). However my Boss met with some great Sony Home dev dudes from England and the States yesterday at GDC and they have offered to help.
This is awesome news as i am sure they have a real toolset to with which to see where our performance drains are. Thanks in advance Sony dudes. Till we talk to them again, we are going to do some final tests on prizes and also make sure we crush our final 20 or so final thoughts (changes). all minor which is awesome.
Till then i leave ya with the new picture of my character revealing more of what he was waiting for. If i get chance tomorrow i will post up the Final and Revealing picture. Otherwise it'l be monday.
Laters
I'll come clean and tell ya that i forgot about revealing any answers. Yup, i forgot i put in the question in the first place. I have been so caught up in finishing this place. It is so exciting, but the 3rd test produced some unexpected results and so I am worried about my delivery date to Sony (Monday!). However my Boss met with some great Sony Home dev dudes from England and the States yesterday at GDC and they have offered to help.
This is awesome news as i am sure they have a real toolset to with which to see where our performance drains are. Thanks in advance Sony dudes. Till we talk to them again, we are going to do some final tests on prizes and also make sure we crush our final 20 or so final thoughts (changes). all minor which is awesome.
Till then i leave ya with the new picture of my character revealing more of what he was waiting for. If i get chance tomorrow i will post up the Final and Revealing picture. Otherwise it'l be monday.
Laters
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Friday, March 12, 2010
Oh Man, The 3rd The Midway Test was good. but..
Yes, we did another test. This time I had to have a discussion with the team abuot the new update to 1.3.5 for PS3Home. Do we ? Don't we ? Pros cons and all that.
In the end we decided to update one machine to 1.3.5 and see if our scenes would run aok. They should, but would they ? In the end they did. So i made the decision to change ALL of the Home installations in the comapny to 1.3.5. It seemed like a tough decision to make, but people playing 1.3.2 would not be able to see anyone playing in the newer HDK runtime. So i updated quite a few of the machines myself. Then we were ready for the 5pm test.
It went very well. Better than the previous tests. We ended up with a few known problems, but they are basic bugs. Like the wrong prize showing etc. Easy stuff. also some text alignment issues. They are always there, even when ya ship usually. The test went so smoothly i was actually able to really look at profiling numbers and memory, as much as one can on PS3 Home.
This was Bad. This is the part where i do a 'what went wrong' bit i guess. The profiling showed that we could run real slow, at about 40-44ms. This is bad when our target is about 35ms. It adversely effects the gameplay we have in our minigames. Yeeouch, not good. It is hard in home to see just where the time is going as well. so today we are looking into what is slowest and speeding it up. I just hope we can get the performance upgraded fast enough for our deliverable to Sony. time will tell, and the weekends work of course.
I really had hoped that 1.3.5 would speed up the rendering or any other system to be honest. It did speed up the load times, so that is a plus. There were also some bug fixes, the most notable to us is the fixed Queues for playing minigames.
I hope to grab some more pictires, but all of a sudden my time is taken up with looking for performance optimizations.. ARGH!
laters
In the end we decided to update one machine to 1.3.5 and see if our scenes would run aok. They should, but would they ? In the end they did. So i made the decision to change ALL of the Home installations in the comapny to 1.3.5. It seemed like a tough decision to make, but people playing 1.3.2 would not be able to see anyone playing in the newer HDK runtime. So i updated quite a few of the machines myself. Then we were ready for the 5pm test.
It went very well. Better than the previous tests. We ended up with a few known problems, but they are basic bugs. Like the wrong prize showing etc. Easy stuff. also some text alignment issues. They are always there, even when ya ship usually. The test went so smoothly i was actually able to really look at profiling numbers and memory, as much as one can on PS3 Home.
This was Bad. This is the part where i do a 'what went wrong' bit i guess. The profiling showed that we could run real slow, at about 40-44ms. This is bad when our target is about 35ms. It adversely effects the gameplay we have in our minigames. Yeeouch, not good. It is hard in home to see just where the time is going as well. so today we are looking into what is slowest and speeding it up. I just hope we can get the performance upgraded fast enough for our deliverable to Sony. time will tell, and the weekends work of course.
I really had hoped that 1.3.5 would speed up the rendering or any other system to be honest. It did speed up the load times, so that is a plus. There were also some bug fixes, the most notable to us is the fixed Queues for playing minigames.
I hope to grab some more pictires, but all of a sudden my time is taken up with looking for performance optimizations.. ARGH!
laters
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Wednesday, March 10, 2010
Bonus Midway Piccy
I have not posted enough pictures from The Midway the last several days. So here is another....
Laters
What am I waiting for ? I can see it is gonna be a long wait though, Geez, 16 hours. OMGoodness.
And finally my last piccy for the day. Yeah i was gonna do more action shots of what goes on in The Midway, but the servers are down, so no group playing for me :(
I am hoping this does not give me a Tom Hanks moment. After all I am quite happy being the age I am. Though this is in the PS3Home space, so would it just effect my Avatar ? One wonders... /ponder
Laters
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The midway Test #2
Above is where you can buy tickets to play the games.
So Tuesday afternoon rolled around and were were ready. You could feel the anticipation from the people here at Mas media. Myself and the main programmer on the job were a little nervous, as we seriously hoped we had fixed a number of the issues that came out of the first test.
So with great fanfare 4:30pm rolled round. People had started popping in from, well from where avatars go when not in Home. The place took about 10 minutes to really get populated, i figured we needed at the very least 10 human players bashing on the games. Now buying tockens in the test sandbox are free, but we had of course implemented the tokens playing restriction. So everyone had to buy them and also clear their inventories of the previously won prizes. Yeah, sucked.. but we had fixed a few of those prizes, so had to have it fresh.
The test started well and we were seeing much better performance from the previous test. I was busy moving from one game to the next while observing what people were doing. Looking for anomalies, but hoping not to find any. Then all of a sudden a workmate comes to my cube and announces that he has crashed both his machines. Oh Noes, how did that happen, it was so stabel, 15 minutes in and he had two crashes. As it turns out though he had a 100% duplication. It was to press the 'Select' button. Woot! I had given out specific instructions not to do this, as bringing up that Sony menu causes us to run out of memory. This really should not happen and we of course have a ticket open with them as I speak (or type). So after that initial panic, we know it was aok to crash like this.. lol.
Then the test continued for about another 10 minutes. When we declared the test over. We had a couple of crashed machines, and they were all to do with memory running out. It appears that taking a picture in Home can also use our Dev memory. This is odd and i sure hope there is a fix in the works, or the real Runtime does not do this. Cos it's bad. They give me 9.2MB for Main memory, and then steal some for a menu or for a picture. That should not happen. Ya give me 9.2MB i am gonna use 9.2MB.. ok !?
The test was amazing. Even though we told people that the test was over they continued to play the games till way after the end. Most till told to get productive by their producers, lol. all in all an excellent test.
Today is wednesday and we would be doing a 3rd test, but this afternoon the sony servers are down. So no test as yet. We are coming to the end though. Next up is to test the Personal space we give away for FREE. Yup i said it here first :]
laters
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Saturday, March 6, 2010
The Midway getting there
This here is the Porta-potty. This one happens to reside in the Personal space. Oh... Have i mentioned the Personal space that The Midway has ?
Anyway, this little beaut is not just for pooping in. In fact ya canna poop in home, as you cannot eat. Strange place really. It is also used to Teleport people around. Hence the name 'Tele-Porta-Potty'.
We have spent some good hours since the big test working through some of our issues we managed to accumulate during the test. We had about 10 things to do or fix. Of those we have done maybe 6 or so. We have also managed to finish testing all the prizes and make sure they work once uploaded. I had a couple of typos in two of the category xml files, but now they are done, all the prizes work. Woohoo!
So tomorrow i work on Big Bangs prizes, and then onto Trigger Happy In-A-Box.
So i was asked earlier today from a lovely person who resides somewhere in the UK, is this space going to be available in Europe. Some people may already know that Sony have sever areas (much like Xbox and Wii). Well i can tell you that the European SCEE group has requested the Space. This is awesome news for us and was a big shock. As we did not tell them about it haha. But a good friend of ours did, and we believe they will go into our Sandbox on Monday and check out the scene for themselves. They have stated unofficially that they would love a simultaneous release in Europe alongside America. I would love that to happen. The more people that get to play these games and see all the work we have put in would be great.
Laters
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