Yup, i finally got it done.
The final surprise from the entry form was. when ya go to pay for the submission, you have to answer several questions. This tells them about your game etc. I found this quite hilarious, but as i had created anice document for them, i barley filled in the essentials. then i emailed the rest of the info.
No idea if this method will work, but what ya gonna do? I also could have messed up, i am not sure. I read that i could email them the executable game, but when i reread it, i noticed it said supply a url for them to download it from, or mail it to them. Did that mean email counted?
Sure hope so :O
Laters
Showing posts with label submission. Show all posts
Showing posts with label submission. Show all posts
Sunday, June 13, 2010
Tuesday, April 13, 2010
Down Time
Down Time is that point at the end of a project, or near it. That you have sent off your submission of your game to the testers, and are now awaiting a report. usually at this time I get to test the game i have been painstakingly working on for so many months. This time however it is different.
I am not able to purchase the Tickets nescessary to play the minigames, as i do not have a means to do this (faux credit card number etc). So all i can really do is wander around and play the free games as they pop up. This i can tell ya is Uber boring. Though it could be worse.
So what do i do instead, well fortunatly i got to write the Teleporting Minigame for the Central Plaza. But i finished it yesterday... and then did a big test today. Lo and behold it seems to work great. So that leaves me with erm.... Nothing to do but wait ?
Of course i did manage to interfere a bit on the other projects going on at Mass Media. But they al have very competant people working on them, so a few minor discussions later and i am done with that.
So what now.. Well i dunno. I got so bored i left early and headed home. Where the kids were hard at homework. I did enjoy checking over their work and helping them a little each. Now that was productive.
I do not understand why people who have worked so hard to get to this point in the games dev cycle, cannot simpy wait at home. till something comes back. not always possible, but in this case it is. Of course this would mean that i could get on with My XBLIG game A Shooter.
We shall just have to see what happens tomorrow, but so far my plan is to go in LATE baby yeah!
Laters.
I am not able to purchase the Tickets nescessary to play the minigames, as i do not have a means to do this (faux credit card number etc). So all i can really do is wander around and play the free games as they pop up. This i can tell ya is Uber boring. Though it could be worse.
So what do i do instead, well fortunatly i got to write the Teleporting Minigame for the Central Plaza. But i finished it yesterday... and then did a big test today. Lo and behold it seems to work great. So that leaves me with erm.... Nothing to do but wait ?
Of course i did manage to interfere a bit on the other projects going on at Mass Media. But they al have very competant people working on them, so a few minor discussions later and i am done with that.
So what now.. Well i dunno. I got so bored i left early and headed home. Where the kids were hard at homework. I did enjoy checking over their work and helping them a little each. Now that was productive.
I do not understand why people who have worked so hard to get to this point in the games dev cycle, cannot simpy wait at home. till something comes back. not always possible, but in this case it is. Of course this would mean that i could get on with My XBLIG game A Shooter.
We shall just have to see what happens tomorrow, but so far my plan is to go in LATE baby yeah!
Laters.
Monday, April 12, 2010
It is a Good day
I wasn't sure what to write about tonight, so i figured i would write about my day.
After dropping my son at school and then going to my Physio therapy this morning. I ended up at work (no shock there!). I was hoping to get soem email or other from Sony, but i think in this case, no news is good news. They are busy testing our new submission i sent to then on sunday (yesterday). I hope it goes smoothly and The Midway will be aok to be published on the 29th.
Then i got busy on the minigame for the Playstation home Plaza. Yeah, that's right. We are gonna have a portal directly to The Midway in the Main Plaza area. Woohoo! Well i had to write it, adn today i got it finished. Tested it with 3 people so far and all looks good. I should test it with about 5 people at least befroe i send it to Sony. So by the end of tomorrow i hope it is sent.
Then I got home and had some lovely ambrosia creamed rice, from the Tin, imported from England, yum yum. Then got to work on A Shooter for XBLIG making the Difficulty levels work and also started work on level 12. The difficulty levels are ace. Easy mode is a lot easier, and the hardest mode is most certainly hard, but i played through at least 7 levels before my arm started aching (thats what the physio is for).
So it has been a very successful day, and i am glad i got to remember it here :D
G'night
After dropping my son at school and then going to my Physio therapy this morning. I ended up at work (no shock there!). I was hoping to get soem email or other from Sony, but i think in this case, no news is good news. They are busy testing our new submission i sent to then on sunday (yesterday). I hope it goes smoothly and The Midway will be aok to be published on the 29th.
Then i got busy on the minigame for the Playstation home Plaza. Yeah, that's right. We are gonna have a portal directly to The Midway in the Main Plaza area. Woohoo! Well i had to write it, adn today i got it finished. Tested it with 3 people so far and all looks good. I should test it with about 5 people at least befroe i send it to Sony. So by the end of tomorrow i hope it is sent.
Then I got home and had some lovely ambrosia creamed rice, from the Tin, imported from England, yum yum. Then got to work on A Shooter for XBLIG making the Difficulty levels work and also started work on level 12. The difficulty levels are ace. Easy mode is a lot easier, and the hardest mode is most certainly hard, but i played through at least 7 levels before my arm started aching (thats what the physio is for).
So it has been a very successful day, and i am glad i got to remember it here :D
G'night
Labels:
a shooter,
playstation home,
sorcerygames,
submission,
testing,
XBLIG,
Xbox 360,
xna
Saturday, April 3, 2010
Submission is busy time
Just when ya thought ya were done. Ok, just when I thought i was done, and could move onto other projects within the company that need a little TLC, and Whammo. submission forms and more.
I have been filling out this major form all day today. Been very busy and worked hard on it. But still i go home with it not quite done. this is due to other unforseen interruptions, like crashes etc. all minor, but distracting nonetheless.
What i recommend is, studying what the submission procedure really is before ya do it, before it gets to be that time and you think you have enough time, but ya don't. Noones fault but your own. The otehr thing i recommend is a dry run. I was planning on this a few weeks ago, but somehow let it slide. Now i wish i hadn't as i see all my time going away, and fighting to get stuff done.
good luck to anyone in a submission phase, i feel for ya, but am also happy for ya. Your project is in it's final stages. That is something to celebrate! Woohoo!
One last part of The Midway news is... Sony tell me we should have our transporter (the infamous Teleporter potty) in the Main Plaza. Woohoo! I sure hope that works out. We wrote the minigame today for it. It's silly, but cool
laters
I have been filling out this major form all day today. Been very busy and worked hard on it. But still i go home with it not quite done. this is due to other unforseen interruptions, like crashes etc. all minor, but distracting nonetheless.
What i recommend is, studying what the submission procedure really is before ya do it, before it gets to be that time and you think you have enough time, but ya don't. Noones fault but your own. The otehr thing i recommend is a dry run. I was planning on this a few weeks ago, but somehow let it slide. Now i wish i hadn't as i see all my time going away, and fighting to get stuff done.
good luck to anyone in a submission phase, i feel for ya, but am also happy for ya. Your project is in it's final stages. That is something to celebrate! Woohoo!
One last part of The Midway news is... Sony tell me we should have our transporter (the infamous Teleporter potty) in the Main Plaza. Woohoo! I sure hope that works out. We wrote the minigame today for it. It's silly, but cool
laters
Labels:
dry run,
home,
playstation home,
ps3home,
submission,
the midway
Thursday, April 1, 2010
The Midway is now submitted to sony
Yes it is true. With all the advances we have made these last two weeks, it is now ready.
In fact it is more than ready, it is gone. Marked to go to QA and everything. Ok, so we have a few forms to complete that we never really knew about, but that is ok.
Tomorrow is friday and it is also my colleagues last day here at Mass Media. She has been a stalwart companion on our quest to complete the Midway. I shall miss her lots as she goes onto other ventures, the next one in New York.
Hopefully there will be little wrong with the Submission, as She was the main coder in the end, and boy tis it a complex web of stuff.
laters.
In fact it is more than ready, it is gone. Marked to go to QA and everything. Ok, so we have a few forms to complete that we never really knew about, but that is ok.
Tomorrow is friday and it is also my colleagues last day here at Mass Media. She has been a stalwart companion on our quest to complete the Midway. I shall miss her lots as she goes onto other ventures, the next one in New York.
Hopefully there will be little wrong with the Submission, as She was the main coder in the end, and boy tis it a complex web of stuff.
laters.
Labels:
Midwat,
sony,
submission
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