Sunday, August 8, 2010

Name for the game is lacking

I love to name my game when i start it. So much character can come from naming a game. Especially if it is a name that i can relate too. So far i have two names, neither of which i really like. Avatar-Man and BombVatar-Man... So i will probably change that as soon as i get more design work done.

On the front of working on the design, i have been pondering an issue my new game faces. If you looked at my post with the design drawings you would have noticed how similar the game looks to Pacman. Now the maze is a bit pacman like for sure, but the issue isn't that. Well not totally that. It is in fact the issue of getting character into my game. Being too far away and rendering my avatar the size of pacman will be a bit of a let down. I have ben wondering how i can make everything bigger, but still retain my granularity of map.

so i decided i knew the answer, i would force everything to a new 45 degree angle and have everything that is in the game be twice as tall as the walls. This will give me double size characters to play with and people to look at. That should enable me to keep characters feeling good and fresh while not killing the gameplay elements i have lined up.


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