Tuesday, March 1, 2016

Color Scheme Demographic #gamedev

That image above shows my Main page, or title page. As you can see it has a few fluffy touches and the wallpaper makes it feel very homely. However I am going to talk about the Color scheme of the font, menu and buttons.

Color has power. It can influence your mood, how you feel and also how you attach to things.

This Title page has color in it. I think it is quite lovely, but I have concerns about the color scheme as far as it might affect my potential player base. Now Very Bunny Haha is a children's game essentially, though I sincerely hope children of all ages play the game as it is pleasant rewarding and fun. With that being said Girls tend to gravitate towards the pinker color scheme and Boys towards Blue... or that is the traditional sense anyway.

I also wonder is this real? I do think that Teenage boys will tend to veer away from games that are predominantly Pink, but my game isn't pink. Just this title page and the Menus within. The game has a much larger color Spectrum. I really want to reach as many demographics as possible, so this is important.

Should I make an alternative color Scheme that highlights Blues? I do feel I could do that, but the VBHh logo will stay the color it is now.

Interestingly I have an idea that I could use both the Pink and Blue Menu color schemes and base it on whether or not you choose to play Jack or Jill (the choice comes up after you choose new game). I am not sure if I will pursue this, but it is pretty easy to implement, and could give the game a very different feel. It is a pity the game cannot SEE the player and know if it is a boy or girl.

Another idea could be for me to ask the player before this menu appears what their favorite color is, and possibly have several color schemes for the Menus. Hmm, I like this, but it is certainly more work, as well as asking an initial question before they have even seen the game played.

Such a Dilemma.

Da Voodoochief

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