Wednesday, November 24, 2010

Teleporters are cool

I got my level start and end teleporters in yesterday. Which is good, cos now i can see the proper timing when starting and ending a level. Which is an important factor to the fow of the game. Especially if you are like me and counting how long a level lasts, to see if it is tweaked right, and also that it meets the criteria of sweet, fast levels to bring people into the game. Also of course because Trials are only so long.

So i borrowed some graphics that the artist did for Pellmell for now (it looked nice and had enough frames to use). It works quite well. So now the flow is in, i teleport into the game, the enemies start shooting 2 seconds after, and once i have collected all the civilians (though soon, some may die!) the teleporter dutifully appears and waits for you to enter, when it will then fade out over 1 second. Taking you with it, and the level also fades.

I also got in 5 of the level (scene) wall setup/designs. These are wheer all the enemies have to be written and placed. That of course is where there is going to be real fun. I also made a spawn list of places to spawn the civillians at. Makes it much tider than them all appearing in one corner, or worse in walls or in no go areas.


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