Monday, November 22, 2010

Berzerkatron Gameplay Video #2

This is my current work in progress for my next Xblig game. I will explain after the video a lot more details about what is actually going on in the video, that might give you some idea of how far along i am in the creation process.

Well that was fairly hectic eh!

  1. The walls change color depending on what has hit them, you=red, enemy bullets=yellow and your bullets=blue. This is just to get some nice wall reaction code in and working. What i end up doing with it, only time will tell. currently i think i will just have to make the splash of color cross fade happen much faster. I like the effect, just needs to be more frenetic.
  2. The red splats on the floor and the drops of stuf that fly off you and enemies. This is about perfect for my vision. Of course when you are fighting robots that color will be yellowish most likely, along with say green blood for the aliens. the over the top splat on the screen might have to be toned down a bit. I am not sure at the moment.
  3. The odd green boxes around stuff is my test detection areas. I should have turned them off for this video, but i quite liked seeing them on, you can see what i am testing for wall collisions then (rect-rect). Bullets and enemies hitting my bullets and me are all radius checks though.
  4. The dancing dude is my son who kindly donated 3 photos to be in the game. He is a civilain and it is your job to save as many as you can on a level. In fact the teleporter to get you off a level won't appear until you collect all the civilians that are alive on a level. I look forward to doing some excellent audio cues for the civilians (think comical and ott)
  5. The spinning stars are currently my money. they should be coins, but i had this animation and no coin one. You collect money to be able to afford powerups and enhancements at the end of each level. There is the possibility that i will make the shop available at all times, just pause to spend.
  6. Currently the game only has some very basic enemies, and as you can see they use existing sprites from  A Shooter, not the best looking this for this game of Robots and Ninjas and Aliens etc.
  7. There will be firepower powerups and more, but i have not coded them yet. Although i do have them designed.
  8. I have all my fading into and out of the levels fully working. Though i could do with attaching it to the green boxes, lol
Next up is adding the teleporter control and features. Then some Real gameplay (bullet, movement enemy and enemy bullet speeds balanced). Then it will be to design 30 levels or so... hehe

I hope you enjoyed this little show and tell, if ya have any comments or suggestions, please feel free.

1 comment:

  1. Nice one Rob! Some good progress, which is more than can be said for my game :). I hate being exhausted and not feeling it in the evenings :(. Keep it up matey!