Tuesday, January 3, 2012

Eternal progresses

Ok, anyone reading this blog must realise how much i love writing games. They must also realise that my latest game has taken my time by storm. Every game developer out there knows what i am tlaking about. Our latest creations take control of our minds.. ARGH!!!!!!!!  Run, Save the kids!

So it is with Eternal Recoil featuring Bob the Frog. I think it may be time to rename it, only i love the shortened name of Eternal a lot :)

Here is a short list of some of the items i have been busy programming into the game these last two weeks or so (and yes, Xnas and new Years is in that 2 weeks!.

  • Name changed to bob the Frog
  • Sky changes color as you progress higher
  • Menu buttons like Pause added
  • Full level select menu now in
  • Deadly spikers added
  • Springy platforms added
  • Several sizes of platforms added
  • Moving platforms added
  • 5 test levels created
  • Records best times
  • Collectibles added (gems)
  • Editor has now been started
  • Results screen
  • Effects on several depths for several elements
  • instructions (yes, i have the class written now)
  • Recording of number of Gems collected
  • Recording of Best time for a level complete
  • Pause and quick restart buttons
  • And more i am sure i have forgotten...............

  • So as you can see, i have been way more busy than i should have been. The first 3 levels really showed how well the game could be played, the next two were and are in fact overkill. Still designing levels to play is so much more fun than writing editors. Even if an editor will allow me to design levels in a fraction of the time.

    The moral is....
    sometimes we do what is more fun, and not what is more productive. But boy is it fun :)

    Happy game playing y'all.

    Da Voodoochief

    ps. here's a piccy of the game in it's current state.

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