I have been busy this weekend on and off. Working on Very Bunny HaHa in Unity.
I now have a what I am calling an InfoBar, which pops up some minor information at the bottom of the screen. This was actually fun to do, and it is truly nice to get some minor feedback on actions you take within the game. So now when you pick stuff up it will inform you. Great addition!
The second thing I have been working on is particle effects once more, odd to revisit this after a few months etc. Still this went much more smoothly this time. I now have an effect that happens when you Mine a Rock. Then at the end of the progress bar there pops up the InfoBar telling you what you mined.
Lastly I created the Apple tree. This is a very important Item in this game, and I placed this special tree in the plains. It looks as good as I imagined it, which is nice.
Here I am next to the lonesome Apple tree.
Laters,
Da Voodoochief
Sunday, May 10, 2015
Friday, May 1, 2015
What kind of Game is VBHH?
I think it is time to start leaking information on my latest creation, even if it is several months from release.
Name: 'Very Bunny HaHa'
Platforms: Currently being written for the PC and Mac
Dev Suites: Unity3D, Paint.net
Programmer: Robert Toone (me!)
Artist: Leilani Toone (My wonderful Daughter)
Influences: Harvest Moon, Animal Crossing and Poptropica
This is a work of enjoyment and love for me. I get to work with my daughter and also create a game in a genre/style that we both adore. There just doesn't seem to be a game on my PC that is Harvest Moon or Animal Crossing like. I also wanted to add the 2D platforming from Poptropica (a game my daughter loves).
As I am now rolling out information I will keep adding more and more and starting development notes and commentary on the game development.
Have a great day,
Da Voodoochief
Name: 'Very Bunny HaHa'
Platforms: Currently being written for the PC and Mac
Dev Suites: Unity3D, Paint.net
Programmer: Robert Toone (me!)
Artist: Leilani Toone (My wonderful Daughter)
Influences: Harvest Moon, Animal Crossing and Poptropica
This is a work of enjoyment and love for me. I get to work with my daughter and also create a game in a genre/style that we both adore. There just doesn't seem to be a game on my PC that is Harvest Moon or Animal Crossing like. I also wanted to add the 2D platforming from Poptropica (a game my daughter loves).
As I am now rolling out information I will keep adding more and more and starting development notes and commentary on the game development.
Have a great day,
Da Voodoochief
Thursday, April 30, 2015
Enthusing about Unity, my first Club meeting
We have a number of guys at work interested in using Unity and a couple that are using it for work purposes. So it came about that we are going to have a little meet up 1 lunch time per week to talk about issues and suggestions and show off what we have been working on etc.
Currently the club does not have any formal idea of what it is about except that Unity is the main part of it.
So today I kicked off the club by talking about Unity3D and what I think are it's pros and cons. I used my Very Bunny HaHa game that I am working on as my example and started talking. I never stopped except for air for 40 minutes... YeeOuch!
I think everyone was entertained and informed by all the areas I talked about, and showed them within Unity itself. I am still a bit shell shocked that I talked for that long about it, but at least the major introduction is now out of the way. Next weeks meeting should include the other guys talking about their stuff, or I sure hope so anyways.
Good time to be honest.
Laters
Da Voodoochief
Currently the club does not have any formal idea of what it is about except that Unity is the main part of it.
So today I kicked off the club by talking about Unity3D and what I think are it's pros and cons. I used my Very Bunny HaHa game that I am working on as my example and started talking. I never stopped except for air for 40 minutes... YeeOuch!
I think everyone was entertained and informed by all the areas I talked about, and showed them within Unity itself. I am still a bit shell shocked that I talked for that long about it, but at least the major introduction is now out of the way. Next weeks meeting should include the other guys talking about their stuff, or I sure hope so anyways.
Good time to be honest.
Laters
Da Voodoochief
Wednesday, April 29, 2015
I am back, with Unity 3D
What this picture shows is that I am back....
More to come in a future post. Suffice it to say I have finally gotten back access to my Blog page. Woot!
Da Voodoochief
Wednesday, May 7, 2014
ARGH! I just don't know
I am here feeling down once more.
Tonight I had a few thoughts that would enable me to fix the problem of the builds I am doing not working on my iPad in development mode. I went and checked the current certificate for development I have on my HD under Marmalade 7.2, and I was shocked to see I hadn't copied that certificate file into marmalade at all. This made me happy, YAY! So I did and rebuilt and downloaded to the iPad... Dang, it didn;t install.
Then shortly after this I realized the date of the certificate was just over a year old. OMG, this is great this must be an old certificate as they only last a year. Got the new one downloaded and tried that, rebuilt the package and put it on my iPad. Once again it was a no go :(
A bit later I realised I must need a provisioning file that matches the new dev certificate, I donwnlodaed a new one built with the new certificate. HA! this must be it! However after another rebuild and download, it was again a none install.
I am not certain what is next, I am once again out of ideas.
frustrated once more...
Da Voodoochief
Tonight I had a few thoughts that would enable me to fix the problem of the builds I am doing not working on my iPad in development mode. I went and checked the current certificate for development I have on my HD under Marmalade 7.2, and I was shocked to see I hadn't copied that certificate file into marmalade at all. This made me happy, YAY! So I did and rebuilt and downloaded to the iPad... Dang, it didn;t install.
Then shortly after this I realized the date of the certificate was just over a year old. OMG, this is great this must be an old certificate as they only last a year. Got the new one downloaded and tried that, rebuilt the package and put it on my iPad. Once again it was a no go :(
A bit later I realised I must need a provisioning file that matches the new dev certificate, I donwnlodaed a new one built with the new certificate. HA! this must be it! However after another rebuild and download, it was again a none install.
I am not certain what is next, I am once again out of ideas.
frustrated once more...
Da Voodoochief
Monday, May 5, 2014
It's a Wall, whaddya want me to do?
Sometimes when I am working on a problem I get stuck. Ok, so maybe it happens quite a lot. Usually when the game development is out of my own control. In my control I can see and simply avoid those blockages and walls before I end up right smack in front of them, wondering how to get over or round or through them.
As it happens I got stuck today, no idea quite how I was gonna get past my problem. The game was crashing very quickly after running and so into the debugger I went. Still the crash simply closed the debugger and I had nothing. So I went for a cup of tea.
After getting the tea I went back to work, this time instead of sitting in front of the problem, it was time to work around it. I set up breakpoints all over the code base (nope I do not know the code base, this is my first time debugging it), everywhere that I felt could run really early, even of course choosing the main() call.
This got me lots of hits and I slowly worked my way through the breakpoints till I crashed. I could then reduce the number I had to a single one very close to the crash. Now I still have a crash, but I feel I am so much closer, and perhaps I can solve that tomorrow.
I am also in this sort of boat with Heroic Simon as well, and I'll be honest and say I am still getting my cup of tea. I have to go back and start the whole iOS certification and Mobile provisioning file stuff all over again, this time taking my time and double checking everything I do. I have no idea why it is wrong, but I am very certain it is that group tasks that make them broken.
Ok, gotta sleep, early mornings for me as I take my daughter to school as the wifey has gone to England for a wedding.
Take care,
Da Voodoochief
As it happens I got stuck today, no idea quite how I was gonna get past my problem. The game was crashing very quickly after running and so into the debugger I went. Still the crash simply closed the debugger and I had nothing. So I went for a cup of tea.
After getting the tea I went back to work, this time instead of sitting in front of the problem, it was time to work around it. I set up breakpoints all over the code base (nope I do not know the code base, this is my first time debugging it), everywhere that I felt could run really early, even of course choosing the main() call.
This got me lots of hits and I slowly worked my way through the breakpoints till I crashed. I could then reduce the number I had to a single one very close to the crash. Now I still have a crash, but I feel I am so much closer, and perhaps I can solve that tomorrow.
I am also in this sort of boat with Heroic Simon as well, and I'll be honest and say I am still getting my cup of tea. I have to go back and start the whole iOS certification and Mobile provisioning file stuff all over again, this time taking my time and double checking everything I do. I have no idea why it is wrong, but I am very certain it is that group tasks that make them broken.
Ok, gotta sleep, early mornings for me as I take my daughter to school as the wifey has gone to England for a wedding.
Take care,
Da Voodoochief
Friday, May 2, 2014
Suffering still
I do not have much to say apart from the fact I am still suffering the fact I am unable to deploy my Heroic Simon games to my iPad. I am rather frustrated at this point.
I know that the previous versions worked, before I got Marmalade 7.2. But no one else appears to be having any issues.
Next I know that I changed the mobile provisioning file, and typically that is what causes this kind of install problem. However I have completely redone the certificate and the provisioning files from scratch.
I am simply not sure where to go from here, gah!
G'night
Da Voodoochief
I know that the previous versions worked, before I got Marmalade 7.2. But no one else appears to be having any issues.
Next I know that I changed the mobile provisioning file, and typically that is what causes this kind of install problem. However I have completely redone the certificate and the provisioning files from scratch.
I am simply not sure where to go from here, gah!
G'night
Da Voodoochief
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