Showing posts with label stuck walls tasks ios provisioning problems. Show all posts
Showing posts with label stuck walls tasks ios provisioning problems. Show all posts

Monday, May 5, 2014

It's a Wall, whaddya want me to do?

Sometimes when I am working on a problem I get stuck. Ok, so maybe it happens quite a lot. Usually when the game development is out of my own control. In my control I can see and simply avoid those blockages and walls before I end up right smack in front of them, wondering how to get over or round or through them.

As it happens I got stuck today, no idea quite how I was gonna get past my problem. The game was crashing very quickly after running and so into the debugger I went. Still the crash simply closed the debugger and I had nothing. So I went for a cup of tea.

After getting the tea I went back to work, this time instead of sitting in front of the problem, it was time to work around it. I set up breakpoints all over the code base (nope I do not know the code base, this is my first time debugging it), everywhere that I felt could run really early, even of course choosing the main() call.

This got me lots of hits and I slowly worked my way through the breakpoints till I crashed. I could then reduce the number I had to a single one very close to the crash. Now I still have a crash, but I feel I am so much closer, and perhaps I can solve that tomorrow.

I am also in this sort of boat with Heroic Simon as well, and I'll be honest and say I am still getting my cup of tea. I have to go back and start the whole iOS certification and Mobile provisioning file stuff all over again, this time taking my time and double checking everything I do. I have no idea why it is wrong, but I am very certain it is that group tasks that make them broken.

Ok, gotta sleep, early mornings for me as I take my daughter to school as the wifey has gone to England for a wedding.

Take care,
Da Voodoochief