Showing posts with label press. Show all posts
Showing posts with label press. Show all posts

Thursday, September 23, 2010

A Shooter Press Release is written

YAY! i am so happy. I am not totally happy with the press release, but it seems it is all i am capable of. I tried hard to make it sound brash and a bit overbearing. Though i think i failed a bit on that count. I did manage to get some commentary in there and a few challenges. I hope they come off as a bit pushy. More than likely noone will care too much either way what i write. It does of course announce for the first real time the competition i will be running for A Shooter...

So without further Ado, here is what i have currently.

Contact:
Email: info@sorcerygames.com
Website: http://www.sorcerygames.com

Los Angeles, CA. -- September 24, 2010 – Sorcery Games (http://www.sorcerygames.com) announces their latest release for the Xbox 360. ‘A Shooter’ is not surprisingly a side scrolling shooter.

Finding shooters hard to get into? The starting difficulty too hard? Then you need to play A Shooter on your Xbox 360. This game starts off in a measured way to introduce novices to the art of side scrolling shooters. Later as you achieve Mastery of the shooter elements it packs the screen full of interesting and daunting enemies to crush.

The aim of the game is simple… to Power up your ship with the abundant powerup containers and blast the enemy spaceships into oblivion. Sounds simple we know, but the game has beautifully balanced gameplay for novices to pro players. Feel that sense of worth build as you battle End of Level bosses and defeat their overconfident attack plans. Think you are good enough to take on the final level and the End of Game Boss that inhabits it? I challenge you to try.

With carefully crafted gameplay to handle 2,3 or 4 player cooperative modes, you know you can have a blast with friends and family. And those friends can help you proceed further in the game. The game boasts excellent friendly features such as Permanent powerups, Infinite level restarts and lots of enemies to take care of.

You can get all this for only 80msp and it comes with smart bombs, Woah! That is astounding value in any monetary system!

And there’s more. Think you are already a shooter God? Then put yourself to the test and show everyone just how good you are with the Global High Score sharing in the game. Can you be top of the Global chart?

COMPETITION
SorceryGames would like to challenge players to be at the top of the Global High Score table to be eligible to win exclusive prizes. For more competition information and rules go to www.sorcerygames.com/ashooter_competition.html

 
Whaddya think?

Monday, September 13, 2010

Promo Video

Tonight i expected to be Peer reviewing a Peers game 'Hypership Out of Control'. But that has not come to pass, as it had already passed Peer review when i finally got home and setup (it is quite late already). so i realized i need to work on some stuff for A Shooter. Currently i have not recived a score from anyone on my mostly running game on the Xbox. This is not a surprise as noone has the time to playtest currently. I am sure it will get a thorough testing once it gets into Peer Review, maybe the end of this week if not sooner.

So i have 3 major things to do on my list, does yours look like mine ?
1. Press release ready to go.
2. Sort out and get the Excel file of reviewer candidates updated.
3. Get the Promo video done and placed on Youtube and Gametrailers.com.

Tonight i really should have done number 2. I was finding it hard to concentrate though and was failing at being able to do this. so i decided to try to work on my promo video. I didn;t expect to get very far, but i am now pleasantly surprised to find i have cut my 5 minutes of video down to 1:20. This is now getting much closer to what it should be. Once i get a couple of video shots that i somehow down't have of some smart bombs going off. I can then do the intro and credits and finalize the order of the set pieces. Then it will be the music and sfx overlays. This all takes so much time, and i am not sure many people really appreciate it.

Still, tonight took me a long way towards getting the video done. I do not believe this will be one of my best, but i hope it at least gets some interest.

G'night

Saturday, September 4, 2010

Screenshots, so how many?

How many screenshots do ya think would be a good number ?
I guess it will depend on what ya want them for eh? Good question. Well i need 4 for the XBox Dashboard when my game is live, so people can see soemthing about the game. I also need some for my Press Pack.

So lets see, that really means the question is how many for the press pack? I was thinking maybe 12-20. Seems like a lot 20, but then if several review sites want to feature my game (c'mon, it could happen!). Then i want them to have a choice, so not all sites show the same exact gameplay pictures. Hmm. So 20 seems good. Total then is 24 pictures.

So how many should i take before wittling them down to just 24?

This is where i went OTT i think. I took 300 screenshots as i played through the game, from the start of the game to the end. though now i realise i have no menu or title page screenshots, haha! Then i had to go through them and pare it all down. 24 is a low number compared to 300. This has taken me a while, but i have managed to reduce the number eventualy. Though it now resides at 49 screenshots. BAH! There is no way i can get that number down. Those pictures each tell a story of one craft battling against the multitudes and winning. DANG, now i realise i need pictures of multiplayer, lol. Guess i am not done with this yet after all :|

More after my family and I get back from a quick vacation doing some RVing out at El Mirage and riding our off road bikes.

G'night

Monday, July 26, 2010

Press Release for the Kickstarter Project

Here is what i have been working on the last several days. Yeah, several, ouch! Anyway i am happy with the way it has turned out. Laters!

A Shooter Kickstarter Project Launched Press Release

FOR IMMEDIATE RELEASE
Contact:
Email: info@sorcerygames.com
Website: http://www.sorcerygames.com/

Los Angeles, CA. -- July 27th, 2010. In the search for alternative funding Sorcery Games (http://www.sorcerygames.com/) has started a Kickstarter project. For those in the know, Kickstarter.com is a place where creative projects can look for funding. Whether you are after making your first CD or trying to start a web channel dedicated to kids, Kickstarter has it all.

The recently launched Sorcery Games Kickstarter project called 'A Quality Shooter' is for it's new game 'A Shooter'. A game currently in development for the Xbox 360. This new kickstarter project is designed to help Sorcery Games extend the development cycle and increase the quality and scope of the game. A Shooter is a side scrolling shoot-em-up that brings arcade style gameplay, along with cooperative multiplayer support. It is a beautifully crafted experience that holds lofty goals for it's balanced gameplay. With not only single player, but also 2, 3 and 4 player balancing worked on for several months. Funding will allow the game to get bigger and better. The most exciting feature addition will be the support of online multiplayer.

The Project offers rewards in return for small portions of funding. This means you get stuff for your money. Go check out the project and see the amazing rewards offered by Sorcery Games. From simply having your own copy on the PC with your name in the credits, to having a PC version of the game complete with all your own graphics. Some of the rewards would make a great gift for any gameplaying kid you know. If you really want to impress your son or boyfriend you have an option of sending in a photo to be used as a collectible in the game.

Go check out the 'A Shooter' Kickstarter project at 'A Quality Shooter on www.Kickstarter.com (http://tinyurl.com/37mu3cl)'

About Sorcery Games:

Sorcery Games has been making Xbox Live Indie Games since 2008. Their catalogue includes a variety of creative endeavors, including arcade style games and children’s books. Quality and originality are key components in the Sorcery Games portfolio.