Showing posts with label patch. Show all posts
Showing posts with label patch. Show all posts

Thursday, September 30, 2010

Changes for A Shooter

I managed to borrow a second Xbox again tonight from my friend (thanks Paul). This has allowed me to test my new changes. All minor, but still important to check them over of course.

Changes for the update so far are:-
 1. After loading a save game, reset the sound volumes correctly to loaded settings.
 2. After you have played a game, reset the high score sharing timer to get more instant sharing.
 3. Added a helper sprite to the purple powerup asteroid.
 4. Made powerup asteroids easier to kill. way more fun now!
 5. Now auto saves after actually receiving a high score from someone.

I also played around with a good suggestion of doing a Reply when it is game over. Only i couldn't get the buttonhelp to look right (i have those button defs rather large). I didn't really want to remove my 'shout ya score' so unfortunately it isn't gonna go in, bah!

Not sure i have anything left to fix up for the update. Sooo maybe this will just need more testing and then be ready to go.

G'night

Tuesday, September 28, 2010

Bad Error on release

Well A Shooter has of course been out now for 3 days. In that time i have managed to get quite befuddled as to why it only manages to generate 3 stars of rating. Also why the conversion rate is so low for one of my games.

I know some people will think i am just full of it, and they are entitled to their opinion. However i take along time over my games, i also take a very long time researching and implementing things that people will like in a trial. so far i have done very well. Till this game.

I was baffled. and then it came to light thanks to several people on my twitter list. It seems the main issue is that people were not finding the powerups, and as that is Very central to my trial experience, it is no wonder people are turned off. Without collecting those powerups, you will die. It is as simple as that. also when you start my game you have a very short firepower, and then whammo 15 seconds later it is powered up to twice it's length, also with more fire speed added.

so without all that it is bad news for me. I know i won't really get a second chance at this, but i hope that myu competition will keep enough people interested until a patch can be released. I have it mostly finished now, i am just making a few minor adjustements and a few bug fixes etc.

If only i had known what i know now. It is not like anyone came up with this issue while in playtest or all my focus testing.

DOH!