I just cannot decide. I have several designs covering all the 5 different enemies written down in note form. Some even have sketches. Now i am at the point where i should write them and i cannot decide which to do first...
Aliens will be cool as they shoot plasma bolts at you while teleporting around the level. should be cool gameplay.
Zombies are dumb as mud, but will show off my particles particularly well.
Robots are gonna shoot at you and generate drones while also explosing in a glorious mechanical fashion.
Pirates are will have the most devastating firepower in some repsects. Exploding cannonballs will be fun to do, along with the boomerang parrots.
Ninjas quick movements will be exciting to wtch and hard to shoot at. Should be fun in a really frenetic way. Glad they will be fragile (well compared to Zombies anyway)
bah!
I guess i will have to choose before i next sit in front of my computer.
Laters
Showing posts with label robots. Show all posts
Showing posts with label robots. Show all posts
Tuesday, November 30, 2010
Monday, November 22, 2010
More work done today
So many bits and pieces were connected up today. Mainly just tables for multiple level handling. Still i feel good i have done them all. Now i have to fill them in however, bah!
I also worked on start points and i actually only have the first 3 levels with real walls. so i only did 3 real start points. Still, it shows it works and is sort of fun to play. I am getting close now to having to actually work on the gameplay and level design properly. Something oddly enouhg i am not totally in the mood for (really odd that). I know it means that i will move to the next phase of this game. And... usually it takes me longer to do gameplay and play balancing than all of the coding. Still i have not written a single menu, or even started the menu code.
I may work on the Top level menu soon though, cos not being able to pause my game sucks a bit tbh.
I shall have to make another video of work so far. I did create a spawning enemy on the second level. He is one nasty piece of work. Should work well for Robots though, no doubt.
G'night
I also worked on start points and i actually only have the first 3 levels with real walls. so i only did 3 real start points. Still, it shows it works and is sort of fun to play. I am getting close now to having to actually work on the gameplay and level design properly. Something oddly enouhg i am not totally in the mood for (really odd that). I know it means that i will move to the next phase of this game. And... usually it takes me longer to do gameplay and play balancing than all of the coding. Still i have not written a single menu, or even started the menu code.
I may work on the Top level menu soon though, cos not being able to pause my game sucks a bit tbh.
I shall have to make another video of work so far. I did create a spawning enemy on the second level. He is one nasty piece of work. Should work well for Robots though, no doubt.
G'night
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