So many bits and pieces were connected up today. Mainly just tables for multiple level handling. Still i feel good i have done them all. Now i have to fill them in however, bah!
I also worked on start points and i actually only have the first 3 levels with real walls. so i only did 3 real start points. Still, it shows it works and is sort of fun to play. I am getting close now to having to actually work on the gameplay and level design properly. Something oddly enouhg i am not totally in the mood for (really odd that). I know it means that i will move to the next phase of this game. And... usually it takes me longer to do gameplay and play balancing than all of the coding. Still i have not written a single menu, or even started the menu code.
I may work on the Top level menu soon though, cos not being able to pause my game sucks a bit tbh.
I shall have to make another video of work so far. I did create a spawning enemy on the second level. He is one nasty piece of work. Should work well for Robots though, no doubt.
G'night
Showing posts with label menu. Show all posts
Showing posts with label menu. Show all posts
Monday, November 22, 2010
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