Showing posts with label information. Show all posts
Showing posts with label information. Show all posts

Friday, October 1, 2010

A Shooter Level 9 playthru

I have noticed people are getting stuck on various levels. So i thought tonight was the night to get a First video playthru of a level done and out into the internets. I picked level 9 for a few reasons. One is that a number of people are stuck on the level, and these are people that are vying for the T-Shirt Event #2 etc. also the level is late enough that it will allow people that want to progress under their own guile and creativity will not be too worried about it. Next up will have to be level 5, cos boy o boy that seems to be stumping people. I am not sure why, Maybe i need to ask for feedback here.

Here is the Link to the Youtube Video, complete with my Instructional Voice-over :)


I was going to post how i got my Update out to the Peer Reveiwers, but tbh it isn't ready. I have a good excuse in that i have been too busy at work, and playing a bit of Deathspank with my daughter :)

So go check out the video, then come back and tell me what to do to improve the instruction for the next level i do. Yes, you could also tell me which level you would like me to do the most.

Laters

P.s. I find it easy to instruct my levels because there is actual strategy to each of them.

Wednesday, August 11, 2010

The Web can Help

It is always a good idea to know where you can get help when ya get stuck.

I recommend work mates, but if they are not programmers, then maybe that won't work. I am talking of course about all my Xna part time programming buddies, they do a variety of jobs so they may not be as lucky as myself when needing to ask some technical question about programming.

I also recommend the web. Some people it seems do not give it the proper kudos it deserves, but as i don't remember much of pythagorus theorum, the web can be the bext bet. I can implement most algorythms but cannot remember them for the life of me. The only real hardship with the web is that it can be hard to locate anything actually useful. Or useful enough to my brain type. Depending on how some people write their info i will do better or worse at understanding it. Anyhow the web has the answers, they can just be a bit hard to decipher.

Line drawing algorythms were the order of the day today for one of my workmates. It was good to see that article again. It has been a number of years. Just great stuff.

G'night

Saturday, July 10, 2010

The Midway (release report pt4)

Ok, so this is less of a report than it is an update. But i really liked the way the title showed, some form of consistency from me, not that it happens too often :)

The Midway appears to be a huge success. It is very popular in the Home circles and we have heard an awful lot of praise. Which is truly appreciated. Most things have not gone wrong, altough a few things have. So i will list a few god/bad things:-


The Bad,
1. SDTV issue is a biggie. when 10% or so of your clientel cannot play your games. It is bad. The fix should be live already.
2. Darlas Darts Prize 6, male version only. In home this special TShirt appears to be white. There is a shader issue with the object and somehow we missed it. It will be fixed on the 15th.
3. Meet Darla time is silly. We did not do a special version of The Midway for europe. so they got the same time offset from GMT that America did. This is bad when Darla appears at 5 in the morning in England. Paris fared little better with her appearing at 6am. I have read of people setting their alarm clocks to go online and meet her. BAH! This will also be addressed on the 15th of July. The new time will be 6 hours earlier.
Ok more bad things later when i recall them.

The Good,
1. The Midway spaces always look busy when we go there. It is a joy to behold so many people running around in there and making it look busy. It was part of our dream to see a space in home that did not look dead, or populated by zombies. From what we saw people really like the fact the place is happening. The spectator mode was a lot of trouble to make work, and i feel players or even just visitors are appreciating this.
2. People are really prepared to spend money on these simple little games. Yeah, we wondered at first. Knowing it is a casual market is one thing, appealing to it is another. We think we got it mostly right.
3. We felt before launch that a number of our games could be considered too hard. We are pleasantly surprised by peoples willpower and dedication to winning all the prizes. It is amazing to us that so many people already own a Golden Jacket.
More positives in a later post as well.

Info..
I was informed that there were 50 instances of The Midway running on Thursday morning when it launched. Is this a lot? I don't know. Probably about 2500 people. I sure hope there are more people in home than that, but still a great start...

The Golden Crown has been seen in Home now. I believe a number of people have figure out where it comes from, etc.. but i can reveal the truth. We check your inventory when you enter The Midway, and if you own a Golden Toilet, then we GIVE you a free Golden Crown. We also hope to do this kind of special bonus rewards system for future releases, in relation to our older releases of spaces and items etc. I sure hope that it is a recurring theme for Mass Media.

G'night.