Though i have been told by a number of people that competitions have drawbacks and are dangerous. I cannot help but be drawn to them to help me get the word out about A Shooter. Having those darned Global Highscores has to be useful for something more than seeing how good people have gotten. I believe they should be able to help me sell A Shooter and also get the word out that it exists.
I know i have spent quite a lot of money on the T-Shirts and Hats, but i hope to recoup that in extra coverage by the media. Maybe it will work, and maybe it won't. I am not shy about trying new things that is for sure. This competition however does not really feel new per se, but more a visit to a bygone age when games had competitions attached to them.
Now i am suffering a lot of internet outtage here at home at the moment, but i hope this posts when it comes time. But here is a quick description of where i am at the moment.
I have the competition page setup (Check it here if you are interested).
I have the Press release ready to go (Check it out in the previous Blog post!)
So what more do i need?
Well i am going to contact the guy who send out my Press releases at Mitorah Games. He does an excellent job and for a low fee (imho). I will be trying to get me press release out for Friday if that is possible. A Shooter looks like it might go Live about then and i really want to hit on all cylinders at the same time. this means release of the game to Xblig and also the press release. I sure hope i do not fail Peer reveiw, or this is gonna get really annoying.
I am worried that soemthing will go wrong, there are many things that could fail of course. Time will tell how it goes.
G'night
Showing posts with label a quality shooter. Show all posts
Showing posts with label a quality shooter. Show all posts
Thursday, September 23, 2010
Saturday, September 18, 2010
A Shooter busy day
So i am finally getting into the HD revolution, though i think the revolution happend several years back. I am actually gonna setup a new tv and it is an LCD HD one. Awesome i hope.
Well anyway today apart from setting up my living room for the new TV, i have been working on A Shooter. Taking into account the latest playtest feedback. Mainly from Chris Hughes, who is a top lad and someone i respect for trying hard to do Indie with Honor. So today i added my last piece of music, the commisioned piece by Liam Tarpey that will be SorceryGames theme music. After adding that (you will hear it on the credits) i got to work on the Bosses.
The issue with the bosses is that they all look the same. So people will think they are the same. Even though they are all orignial and evolving. So what to do. Originally (this morning) i asked my artist id he could supply another definition at least. But then i realised i should take Chris's other comment and just see what happens when i tint them. And lo and behold it looks sweet. I have about 8 colors and then just reused a few and i am really surprised at the results. They look really good and i think this has added the missing element to my Bosses.
Then i gave the game a quick onve over and noticed a part of the instructions was erronous, so fixed that up and then added abit about multiplayer. Whammo i feel i am done...
I will let it rest now for a few days (ok, ill keep testing it of course). But what i am mainly waiting for is tuesday. The reason for releasing my game into Peer review on Tuesday is so i can try and make some effort (though it may be futile) to get into the new releases list for friday. Now games usually take longer to go through peer review than a week, but i have a lot of peers that i would call friends and i am hoping they will help me achieve the friday goal. And yes, of course i will publish the succes or not of this adventure. :)
G'night, i have to get up early in the morning to go off roading with my family up at Rowher again. I love off roading on my Honda 450x..
Well anyway today apart from setting up my living room for the new TV, i have been working on A Shooter. Taking into account the latest playtest feedback. Mainly from Chris Hughes, who is a top lad and someone i respect for trying hard to do Indie with Honor. So today i added my last piece of music, the commisioned piece by Liam Tarpey that will be SorceryGames theme music. After adding that (you will hear it on the credits) i got to work on the Bosses.
The issue with the bosses is that they all look the same. So people will think they are the same. Even though they are all orignial and evolving. So what to do. Originally (this morning) i asked my artist id he could supply another definition at least. But then i realised i should take Chris's other comment and just see what happens when i tint them. And lo and behold it looks sweet. I have about 8 colors and then just reused a few and i am really surprised at the results. They look really good and i think this has added the missing element to my Bosses.
Then i gave the game a quick onve over and noticed a part of the instructions was erronous, so fixed that up and then added abit about multiplayer. Whammo i feel i am done...
I will let it rest now for a few days (ok, ill keep testing it of course). But what i am mainly waiting for is tuesday. The reason for releasing my game into Peer review on Tuesday is so i can try and make some effort (though it may be futile) to get into the new releases list for friday. Now games usually take longer to go through peer review than a week, but i have a lot of peers that i would call friends and i am hoping they will help me achieve the friday goal. And yes, of course i will publish the succes or not of this adventure. :)
G'night, i have to get up early in the morning to go off roading with my family up at Rowher again. I love off roading on my Honda 450x..
Labels:
a quality shooter,
bugs,
fixes,
friends,
peer review,
peers,
ready,
XBLIG
Tuesday, July 6, 2010
My Kickstarter project is GO!
Here is the link, go check it out and then come back.
A Quality Shooter
Woah eh!
Well there it is, i have spent way too much of my time over the last 2 months getting that setup (yeah 2 months to write that and do the video). ok, so i have been busy with The Midway and actual coding and other work. What matters is that it is now there. I sure hope some of you people that read my blog will want a piece of the action. Then you really will be part of my family.
I know you all expected more about The Midway (report pt 3), but i have to admit to it not quite being ready for public viewing. You see i have had a headache all and day and i do not write very well, in fact i can hardly face my PC when i feel like that. It is half written, and so i expect it to come out tomorrow along with prossibly part 4, the final part of the report. we shall see how busy a day i have i suspect.
So back to the Kickstarter project. This is very exciting to me and i sure hope to see a lot of interest. I have tried hard to provide what are original and exciting rewards. Of course a lot of those rewards are going to cost me a lot of time in development. That i am ok with of course. It is just hard for me to want to spend all my money on a project while i am also spending all my time. I am hopeful this will see the light of day and i can know the kinds of improvements that i can get done. Being a one man army can have it's down sides. But knowing other talented people is definitely a plus!
Please tell anyone you can about my project. The more it spreads the more chance i will have of succeeding and making a better shooter than i expected to make.
If you have CC membership, go check out the comments that were made on the game when it was in Playtest many moons ago. There you will it as it was, and it has already come a lot further along than that.
Ok, i will write more when my head can stand it.
G'night
A Quality Shooter
Woah eh!
Well there it is, i have spent way too much of my time over the last 2 months getting that setup (yeah 2 months to write that and do the video). ok, so i have been busy with The Midway and actual coding and other work. What matters is that it is now there. I sure hope some of you people that read my blog will want a piece of the action. Then you really will be part of my family.
I know you all expected more about The Midway (report pt 3), but i have to admit to it not quite being ready for public viewing. You see i have had a headache all and day and i do not write very well, in fact i can hardly face my PC when i feel like that. It is half written, and so i expect it to come out tomorrow along with prossibly part 4, the final part of the report. we shall see how busy a day i have i suspect.
So back to the Kickstarter project. This is very exciting to me and i sure hope to see a lot of interest. I have tried hard to provide what are original and exciting rewards. Of course a lot of those rewards are going to cost me a lot of time in development. That i am ok with of course. It is just hard for me to want to spend all my money on a project while i am also spending all my time. I am hopeful this will see the light of day and i can know the kinds of improvements that i can get done. Being a one man army can have it's down sides. But knowing other talented people is definitely a plus!
Please tell anyone you can about my project. The more it spreads the more chance i will have of succeeding and making a better shooter than i expected to make.
If you have CC membership, go check out the comments that were made on the game when it was in Playtest many moons ago. There you will it as it was, and it has already come a lot further along than that.
Ok, i will write more when my head can stand it.
G'night
Labels:
a quality shooter,
kickstarter,
money,
rewards,
the midway
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