"Congratulations robert toone of SorceryGames LLC! Dreamland Chronicles has successfully passed certification for Windows Phone Marketplace! You may now publish your application to the Marketplace."
This is the joyous email i just looked at. It has taken a while for me to get through cert, but i am now there. In fact i have to say that the testing department have done an outstanding job. They really did try hard to help me out and were amazing with their blinding speed of failure. Very cool.
Now i have learn't a lot and hope that the next one can go a lot more smoothly. As you might have read in my previous post, i have now started designing some modifications for my Xblig games, just in case i want to move them over later. The biggest single feature to add is the use of the back button always going somewhere. Should be easy enough i reckon.
Expect to see The Dreamland Chronicles Game on your WM7 now.
Laters
*Edit*
It appears i cannot instal Zune software to see my own game in the WM7 marketplace. So i hope it is there. (i have 64 bit Xp)
Showing posts with label wm7. Show all posts
Showing posts with label wm7. Show all posts
Friday, November 19, 2010
WM7 development onGoing
Well we have been stuggling to get our WM7 game going. It is of course our Dreamland Chronicles Game. This appeared to be the easiest to port over from Xblig, and i love easy. Only it has taken a bit longer than anticipated.
Mostly the delays have been caused by two things. Not having a WM7 phone to actually test load times on (boy they must be slow!). Aaaand the Back button rquirements. my prgrammer did not take seriously enough the requirement and so did not account for all the places that the back button could be pressed. He did most of them however and now we are over what appear to be the load time issues. Maybe we are finally on our way to test the waters of WM7.
Some people have been telling me what a mess Microsoft has made of the WM7 phone launch. Things like they have only sold 40K phones in their first week, while Droid phones sold 400K in their first weekend. I have no idea how much of this is true. Though i do have to say my friend is a reliable source of information. I just hope the sites he visits are all the naysayers and thats it.
Testing the waters is important for me and my programmer freind who is converting this code to WM7. If it looks worthwhile, then we can afford to upgrade machines to do this development (my main PC is not good enough for WM7 emulation). If this market is not happening, then i can just save myself a bundle of money. Though i would love it to do well.
One side effect of the WM7 development is the alteration or influence to my Xblig designs. I will from now on take into account an alternative control scheme for any game i make. along with that, i will also plan on the back button working universally even on the Xbox.
Good luck for everyone else that is deciding on venturing into this new and unkown territory.
g'night
Mostly the delays have been caused by two things. Not having a WM7 phone to actually test load times on (boy they must be slow!). Aaaand the Back button rquirements. my prgrammer did not take seriously enough the requirement and so did not account for all the places that the back button could be pressed. He did most of them however and now we are over what appear to be the load time issues. Maybe we are finally on our way to test the waters of WM7.
Some people have been telling me what a mess Microsoft has made of the WM7 phone launch. Things like they have only sold 40K phones in their first week, while Droid phones sold 400K in their first weekend. I have no idea how much of this is true. Though i do have to say my friend is a reliable source of information. I just hope the sites he visits are all the naysayers and thats it.
Testing the waters is important for me and my programmer freind who is converting this code to WM7. If it looks worthwhile, then we can afford to upgrade machines to do this development (my main PC is not good enough for WM7 emulation). If this market is not happening, then i can just save myself a bundle of money. Though i would love it to do well.
One side effect of the WM7 development is the alteration or influence to my Xblig designs. I will from now on take into account an alternative control scheme for any game i make. along with that, i will also plan on the back button working universally even on the Xbox.
Good luck for everyone else that is deciding on venturing into this new and unkown territory.
g'night
Labels:
back button,
hopes,
problems,
wm7,
XBLIG
Wednesday, November 3, 2010
Dreamland Chronicles for the WM7 platform
I got an email several days ago saying that the open submissions would start on November 3rd. well it is noevmber 3rd now. I have stayed awake to be ready for the off and Whammo get my Dreamland game out onto this platform.
I am lucky enough to have a friend who has done this port for me of my Xblig title. If it looks ok on the machine we will port some other of my games. However I am still unable to post at the moment.
I know they may have mean't 'sometime' during the day, but heck i am Pacific time, it should be now!! it is a new day.
I have been so excited about this all day as well. Guess i'll need to try and sleep :S
G'night.
I am lucky enough to have a friend who has done this port for me of my Xblig title. If it looks ok on the machine we will port some other of my games. However I am still unable to post at the moment.
I know they may have mean't 'sometime' during the day, but heck i am Pacific time, it should be now!! it is a new day.
I have been so excited about this all day as well. Guess i'll need to try and sleep :S
G'night.
Labels:
chronicles,
dreamland,
game,
wm7
Saturday, August 14, 2010
Planning for WM7
I haven't yet setup a machine to handle giong to Windows 7, so i am a bit stuck as far as trying it out. (i have all machines here at home on XP). I do not mind the change up to Windows 7, and i sure hope it acts as an upgrade and not a fresh install. I just have too much stuff to want to re-install it all. Thyough a nice pristine machine does sound appealing.
Anyway i also use T-Mobile but am a little excited to see if T-Mobile wil offer WM7 phones. I like my phone, it is old, it is a simple clamshell. Going to a touch sensitive screen one is scary, i am wondering just how long it will last till i break it (usually by dropping it!). But i shall get one anyway to work on the WM7 Xna stuff. I am already planning some new game designs around both the Xblig and WM7 platforms. Time will tell how that works out. But it might actually be able to recoup it's costs.
One nice thing about going to WM7 is that i do have 4 games that i can port... Watch this space, but more than likely it will be The Dreamland Chronicles game first. (as it is my simplist and will get more awareness for my friends IP).
Laters
Anyway i also use T-Mobile but am a little excited to see if T-Mobile wil offer WM7 phones. I like my phone, it is old, it is a simple clamshell. Going to a touch sensitive screen one is scary, i am wondering just how long it will last till i break it (usually by dropping it!). But i shall get one anyway to work on the WM7 Xna stuff. I am already planning some new game designs around both the Xblig and WM7 platforms. Time will tell how that works out. But it might actually be able to recoup it's costs.
One nice thing about going to WM7 is that i do have 4 games that i can port... Watch this space, but more than likely it will be The Dreamland Chronicles game first. (as it is my simplist and will get more awareness for my friends IP).
Laters
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