Showing posts with label todo list programming design hoop fighter onenote. Show all posts
Showing posts with label todo list programming design hoop fighter onenote. Show all posts

Wednesday, March 20, 2013

Hoop fighter Todo list

I have been keeping this list and expanding it when I think of something in a program called Onenote on my windows phone. I have to say it is quite handy to do that, as I come up with things to add at all sorts of odd times. The one thing this list below doesn't show is the check marks telling me I have already completed that item. Which is a pity as I have completed about half of these below. Still, I will keep adding items and solving them as time passes.

I do wonder what other devs are using to track a todo list like this one, or if they simply remember everything. I used to write it all down on a pad with me pen, finaly I am coming into the next century haha.

Hoopfighter to do
• Popup numbers. Test completed move in collectables.
• Code entry screen.
• Adverts screen, page
• Video working
• Include cheer move
• Include ballistic move, or design a new move
• Use spiky ball in 1 or 2 modes
• Use chair for enemy
• Create flash in stands
• Use multiple lives
• Do save game system
• Design code features
• Design in game purchase features
• Design achievement s
• Get scoreloop in
• Finish credits
• Fix back/pause button on ipad
• Sort out continue or new game
• Put in test, placement sfx
• Finish dunk minigame, use dying anim for dunk anim
• Do more advert banners for my book games
• Find more sponsors for banners?
• Lay out the basic instructions and put them in game
• Talk to Scott about adding cheering manager,teammates in the background
• Fix shop item selector to match code entry version
• Put in the code to activate bought packages
• Put in code to activate code entered items
• Punching enemy should do damage
• Flying enemy should do damage
• Name all levels
• Restrict playable levels based on progression

Laters
Da Voodoochief