I am working in #PS3Home currently with my day job. I now have the task of unwinding a few systems that are in place in a personal space script. As scene scripts cannot talk to each other, then tasks must be handled by having minigames talking to each. Sending messages from one instance to another, like the owner sending onfo to his visitors etc.
The latest part i am doing is to remove a lot of scenery setup code from the Scene script and place it into a new minigame i have been writing. this will simplify the multi send nature of what is already working. Ok, so i am breaking it badly as i move it, but ya gotta break a few eggs to make an omelette. In this case it will allow me to simplify what is an over complicated system and also save memory in the process. I just hate seeing something that was working broken, especially when it is me that has broken it.
Still, i am making good progress so far, i sure hope it continues.
Laters
Showing posts with label scene. Show all posts
Showing posts with label scene. Show all posts
Thursday, June 24, 2010
Friday, March 26, 2010
The Midway latest Sandbox test
It went very well. I love starting with something so incredibly positive.
We have been plagued the last few weeks with performance issues, and with no real tuner to help sort this out we have made sevral stabs in the dark to make the whole experience faster. Then a few days ago we made a breakthrough and with that breakthrough we managed to shave off 7ms of time when playing the minigames. Woohoo!
It was great. So much code was aleterd though that we had to get another test in. Always best to retest altered stuff, however confident the programmer or team are that 'It's all good, the same as last time!!". Never believe them.
So we got a few new bugs from this test, ones probably made during all the reworking on the performance or server flooding we have done. Easy fixes though. but just as the test was ending we asserted in some Sony code. Yeeouch, i hear ya say. I would be depressed about this at this point, as it crashed all 18 people in the scene. But i am not gonna be, as i have no control over this. It might be my bug, but I need help from Sony to show me the way, or simply put.. WTH does their assert really mean.
So onto another stress test hopefully on monday then maybe submission, only 2 weeks overdue.....
Laters
We have been plagued the last few weeks with performance issues, and with no real tuner to help sort this out we have made sevral stabs in the dark to make the whole experience faster. Then a few days ago we made a breakthrough and with that breakthrough we managed to shave off 7ms of time when playing the minigames. Woohoo!
It was great. So much code was aleterd though that we had to get another test in. Always best to retest altered stuff, however confident the programmer or team are that 'It's all good, the same as last time!!". Never believe them.
So we got a few new bugs from this test, ones probably made during all the reworking on the performance or server flooding we have done. Easy fixes though. but just as the test was ending we asserted in some Sony code. Yeeouch, i hear ya say. I would be depressed about this at this point, as it crashed all 18 people in the scene. But i am not gonna be, as i have no control over this. It might be my bug, but I need help from Sony to show me the way, or simply put.. WTH does their assert really mean.
So onto another stress test hopefully on monday then maybe submission, only 2 weeks overdue.....
Laters
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