Showing posts with label dilemna. Show all posts
Showing posts with label dilemna. Show all posts

Friday, November 12, 2010

Dilemna for my Avatar game

One of the rules i set myself a while ago for use of such trappings as Avatars, is that they should fit into the game. Seems simple enough for sure. However my latest venture has met with a big Dilemna.

Simply put i have made 4 games (ok, one is a quiz). So 3 games that i believe play very well. My conversion number also seem to attest to not being too shabby. Now all this sounds great apart from the single fact that.. I get no downloads. Or virtually none. Or not enough (whatever that is).

So with my next title I really wanted to address the lack of downloads issue and hope that i could keep the same conversion rates of about 20%+. There are a couple of factors i was using to get these download numbers.
1. Avatar games appear to download the most. Even if they are crap, they get greater than 10K downloads. A Number i would love to have.
2. Zombie games also download a lot (ie, best selling game on Xblig). However some failed Zombie games do not download much at al (3K). So Zombies are not such a safe bet, but to be honest are generally more fun than an Avatar game.
3. Fact 3, yeah i said only two, haha! Wel Massagers get downloaded too, What a stinking pile of crap can do is amazing. I WILL NOT GO THERE!!

So the trick was to write a good Avatar game with a Zombie or two in it. Heck after discussing it with my kids they would love me to have Ninjas, Pirates, Robots and Vampires as well. Great, np then. All enemeies accounted for :)

So i have been working when i have time on making splatter for when ya hit/shoot enemies. I went and spent way too long egtting Avatars into my game. I have the main controlled character running around now shooting at the enemy (a shooter ships currently). Who also shoot back. This basic gameplay test worked really well. I have been designing a lot more enemies and levels to play on. Even powerups and character enhancements to buy. Only......

Since @Stegergames mentioned the gore and Avatars cannot be together, and then my following research. It seems Microsoft have made it impossible or very very dificult for me to have zombies and gore and Avatars exist together. Avatars you see cannot be mained or dismembered, that was ok with me. I was not gonna hurt the Avatars in any way at all. I thought this would allow me to still write the game i wanted to, in the style i wanted to write it. But Avatars must not also witness this violence or cause it. This last sentence is a real downer.

I wanted zombies, i wanted to splat them all over the place and have arms and heads falling off. this would sem to fit the demographic of a lot of Xblig buyers. My game would be solid whatever, but visceral feedback would be awesome. But now i cannot use my Avatar to main and kill them (are they alive?).

So i am at a crossroads....
Do i keep Avatars in my game and dumb down the action (make it comical for example).
Or
Do I keep the gore and Visceral mayhem and remove the Avatars from the game.

Of course i could have cheated and just put one on the title page like some Avatar games, only.. I cannot do that, as i explained right at the start of this article.

I am at a loss of what is the right choice.... BAH!

Laters

Thursday, July 22, 2010

what to do?

Here i am sitting calmly wondering which of my many jobs to start. They all sit there staring at me, giving me no clue as to which is more important than the other. Unblinking they stare me down.

Being away on vacation and really disrupt a train of thought. I did however write down the bunch of jobs i knew i needed to work on once i got back. But now the list just sits there.. i never thought to comment the jobs with a priority. I know priorites can change while one is away. Still.. i expected this to be easier than it is. Maybe it is the jetlag befuddling my brain. Yeah, that must be it.

Also i am in a dilemna about my Xblig games. A Shooter is awaiting the results from the Kickstarter project. If the project doesn't get funded, then it will be going into peer review very quickly. If however it does get funded, then i know what i will be doing for the next several months or more. So the dilemna is what to do while i await the kickstarter.com project ending. I could start another game, that idea appeals to me greatly. However i do not like working on mutliple projects at the same time. You always end up with a favorite, and the not so favorite one suffers from it.

I guess it's time to get on with my day job and code some more.

laters