Here i am still tidying up my code. Still playing with my prototype. Only last night and a bit this morning, it took on more of a feel of a real game. Ya see i added some basic enemy movements inot what might be my first level.
Although they are basic movements and they all fire at me, i also got to run around the level trying to dodge their bullets and them, while firing at them. In all honesty it sucked at first. Yet you can probably tell i am a bit excited about what happened next. I made my fire faster. Yup, that's right. I made my slow fire (testing speed captain!) go about 3 times faster in velocity and Whammo, all of a sudden i could track the enemies with my twin stick shooting controls. This suddenly brought the game to life.
I will post a video of my progress that i took tomorrow (i need to sleep now!). I think it is pretty good and shows so much of what i have been busy doing. Only it does not show the amount of tidying up i have done in the code. I now have a lot more objectivity in the different areas of the game managers, i also removed so many redundant variables etc.
So roll on my new Avatar Berzerkatron game (that could be it's name, but it is certainly it's working title).
G'night
Tuesday, November 9, 2010
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Look forward to seeing the progress vid, Rob. This game writing lark is a real hoot, don't you think?
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