Showing posts with label vbhh options menu saving music sound indiegames aceball unity3d speed familiarity image. Show all posts
Showing posts with label vbhh options menu saving music sound indiegames aceball unity3d speed familiarity image. Show all posts

Monday, November 30, 2015

New Options Menu


I am still busy working through various aspects of the saving of the game. While I am doing that I am also adding SFX and music into the minigames. This activity brought up the fact I did not have an Options menu and I need one, at least to control the Music and SFX volumes. For me you see I like quiet music for the most part and louder SFX.. I know some prefer it elsewise.

So I knocked out a quick overlay Options Menu. It amazes me how fast I can make this thing in Unity3D now, compared with 6 months ago. Heck, 6 months ago I was trying to convert Aceball from the Xbox360 Indiegames to Unity and Failed at the main menu. Well fail is a strong word, but it took me hours to get that menu created, and I found it so discouraging that I gave up on that conversion as I realized I did not know enough about working within Unity.

Nowadays I can create and lay out this thing so fast. Then I can hook that into code in a matters of minutes as well. Interestingly this is the first time I have used the Toggle and Slider UI elements. This makes me feel confident and I am so pleased I can save such a large amount of time to do other things in the game.

Tonight I got to have a good meeting at Panera with my daughter to discuss the game and what we need for a release. We have the first part called Chapter #1 (as opposed to Episode #1). We even know when the Chapter will complete.. but I won't reveal that at this time... more to come eh.. spoilers!

Now I have the game saving recording the plants growing it makes my saves a lot more valuable. Now I can actually grow stuff in the game. YAY!

G'night
Da Voodoochief