I have been very busy these last few days.
I now have a 3 level game, though one might argue that they are not quite right for the first three levels of my game. In fact i would assume they would be spread a bit apart, though the first level is designed to be the first level for sure. this has been going well as along with the three levels i now have a results screen and a proper ready screen and level selection screen. This also keeps tabs on how many times you succeeded or failed the level and the best time etc. So far so good.
I think i will add in an instruction class next and pop instructions into the first couple of levels etc. then i can truly test how well it can be played, without me giving the instructions etc. so far my Daughter can play it easily, and with a surprisingly large amount of skill for so little play time. My son has yet to play and will be my next test victim. The wifey played it but i am not sure she will have the patience for this kind of game unfortunately.
Still along with all this i have been looking into Unti3D, and i have to say that is a lot to take in, and i do not have long to look into it. time will tell if i get to really play with it or not.
I still have not sorted out my advertisement stuff in either the Android or iPhone devices, which is a pity and something that makes me a bit depressed tbh. I have been working more on the Childrens books pages and get closer every week to be ready for release. I now have two leads for illustrators that I hope i can work with for the second and third books. Time will tell, but i am very excited and hopeful.
That's all from me tonight,
Happy Holidays
Da Voodoochief
Showing posts with label marmalade unity3d game dev more levels instructions busy. Show all posts
Showing posts with label marmalade unity3d game dev more levels instructions busy. Show all posts
Saturday, December 24, 2011
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