I have been doing some coding and researching the iOS In App Purchasing. I set up my code to loop through all the product IDs I had set up in the Manage app section of iTunes Connect. I wasn't certain however if this was the way to make it work. Seemed a little silly to ask for product information multiple times, yet I was ok with it. that was ok, until I noticed that the call to get the product information had a number on the end asking for number of product Ids sent in the first parameter which was a char **.
So then I recoded my game to send in all the product IDs as a batch. The only thing was the callback that receives the information seemed only to handle the information coming back as a singular entity. Nowhere could I find a reference as to how this is supposed to work. So I used logic to decide that the information must come back a single product at a time, even when asked for as a bundle.
So the last few days I have been playing with this idea and last night I was in fact able to prove that it does indeed work in that way. So now I ask in a bundle and process my results within the callback, and then I copy the relevant information to my shop packages array for displaying to the player.
It is all working really well, and apart from some reformatting of the shop screen I am very close to actually attempting a purchase of one of my products. Very exciting indeed.
Laters
Da Voodoochief
Showing posts with label ios iap products multiple many lots several bundle ids callback response display. Show all posts
Showing posts with label ios iap products multiple many lots several bundle ids callback response display. Show all posts
Thursday, September 19, 2013
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