Showing posts with label avatars. Show all posts
Showing posts with label avatars. Show all posts

Friday, October 22, 2010

Waving Bones

After getting way too few hours to play with the new Avatar class i appropriated from UberGeekGames. I have the bone dude(Avatar on PC) waving at me as i fly him around in A Shooter. Here is a picture of him.



See him in midle right. In this version of the game i am also firing in the joystick direction. I have to say it makes this game very hard to play, haha! Though it did give me inspiration to put in a twin joystick control for A Shooter, only i would need more downloads to take the time to do it. Or i will do it in a sequel. though this would make the game easier i cold just add a different scoreboard for twin stick player scores.

sounds exciting to me anyway.
Now back to real work again.

Laters

Friday, October 15, 2010

I know i shouldn't

But i could not help myself.

I had to start playing with rendering Avatars. This was going extremely well and i had no issues watching them dance around my screen and generally frolic around in their 3d world.

Then i decided i should stick them in my Ortho Viewport, so i can use them in a more 2d way. Then i started to have issues. I have spent more than 1.5 hours on this, yet it should be so simple. I have given up for the night, but i just saw a tweet from a friend called Mikebmcl(twitter name), saying he had recently done this. Woot! He is gonna find me some code it seems.

Isn't it wonderful that we cna get help in this way, and at this time of night. I loves my tweeple. Maybe i am getting payback after giving a ride to a fella hitching a ride into Simi valley. Wowza if so, cos that pay it forward stuff worked Quick!

G'night everyone

Wednesday, June 23, 2010

No Avatar? But Whyyyyy?

So a few days ago on Twitter there was an intersting discussion, although it was in tweeterez so it is not fully fledged sentences or anything sensible like that. I am also not gona copy any of it here, presuming of course i could actually go back that far in twitter land and copy it out. So what am i on about eh ?

One of the Developers that i am friends with said he wasn't gonna put Avatars in his latest game, and for that matter Zombies. This drew a few comments from other Xblig friends that we connect with and from there it sort of blossomed, or mushroomed or just grew for a while. There were a few things said, and i will re-say them, but in a sort of chinese whispers sort of way.

1. No compelling design reason to use Avatars, so out they go!
2. I have seen too many Avatar games where the Avatar is just standing around on the screen
3. Avatars are being overused and there are too many Avatar games, not all of them are selling well
4. Avatars can be a crutch to weak gameplay, i wanna make my game great on it's own merit

I have to say these sentiments are a breath of fresh air. Ok so i am picky about who i follow, so maybe it is more a reflection on the kind of mates i have in twitter than what i actualy going on in the general Xblig developers heads. Now i am not saying that Avatars should be avoided or dismissed. I believe they should be used at all times, all times that they feel like they would be missing, or all times when they actually enhance gameplay or the experience of playing a game.

Lets see what Avatar games the next few months brings us eh!

Thanks go to all my twitter buddies who i would like to mention, even though i know i will miss some, sorry to those i miss.
@Drmistry
@Clingermangw
@The_Zman
@theBigDaddio
@H3games
@QuimbyRBG
@Tehgrumpydude

I am sure there were more in the discussion, sorry bout that. I am sure i will mention folks in a future post or three :D

G'night