Wednesday, May 11, 2016

Steam Greenlight and Failure

This is a fantastic read in my humble opinion. Although I think he I a bit down on his own project I feel this is the way a normal Indie dev goes about their business.

How I failed at Steam by James Buckle
http://www.gamasutra.com/blogs/JamesBuckle/20160509/272192/How_I_failed_at_greenlight.php

Some people I know and have known are insanely positive about their products, and what amazes me is that a LOT of those products are trash. Poorly designed, poorly implemented and these people are just so happy to be publishing a game. I am not one of those hyper positive people with my game. Instead I feel like I have a critical and sometimes even impartial eye towards what I can do, what the game can do and time... always time....

So reading James article was really cool as I could see myself writing it a while back. Ok, perhaps 20 years ago (I have been making games a looong time!). Here I am at 50 and yet I started making games at 15.. wow how the time has flown.

Oh right back to the main point here. I need to work on marketing my game, my blog my whatever now. Or that is what people keep suggesting. However I need to get it done. How can I do both?

I am thinking about blogging more about features added into the game, though that kind of thing will be slow.

For instance I have spent the last 2 weeks working on the menu's and structure to allow us to have Goodies, which include clothes and effects and companions attached to the main player Rabbit. so IF I blog about features added I would still have to wait a few days as I am not quite done debugging this area yet.

What to do about getting a following...  Still working on it, any ideas would be welcome, and yes, I read stuff on this area most days of the week, but nothing concrete it feels like that I can run with.

G'night
Da Voodoochief

2 comments:

  1. You need to add value to your blog posts. It's not enough nowadays just to talk about what you've done. You need to show how you did it. Give some little code snippets. Show how you solved a problem or what trick you discovered about Unity. People are always Googling for info and you'll get a bunch of traffic if you start sharing some solutions to problems. I know there's a ton of info out there, and you may be thinking, what's the point? But it's about value, as I said. People wont come to your blog just to read about what you did today. Show them, and they'll come back.

    People also like video. Personally, if someone posts a blog about something cool they've done, and there isn't a video or something to see, I just move on.

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  2. Hey Chris,
    You are correct and when I do post about code and programming things I get views. Only that is not want I want this blog to be about. There are a plethora of other more worthy blogs about programming. I just don't care enough about programming to do my own.
    also I want the blog to be about something that no one else, or hardly anyone else blogs about, and that is random bits of nitty gritty in game development. Now perhaps I can focus that more for sure. But at this point I do not think games players care.. and it is Game Players that I want to attract.
    for now I will continue to post randomly until I have a proper plan in place.
    Yup, eye candy postings are always better than just blocks of text.

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