I have been playing with a Bit because I switched out my own Jump thru platform code with the New Platform Effector I read about in the updates to Unity 5.0. Now was the time to finally play with it.
Surprisingly the update and the removal of my own Jump-Thru code only took a few minutes, which was very nice. Then I did some research and a bit of playing with the other types of Effectors.
I gave my dissertation in about 20 minutes, talking and being very excited about how many gameplay features could be introduced into a game simply by using the editor and it's Effectors.
Here is the list of Effectors and a VERY bried account of each one.
- Platform Effector: allows me to do such things as Jump-Thru platforms and angled edges and sticky edges etc.
- Point Effector: This one is pretty cool and allows gravitational effects to go to a point, or away from said point. Pairing several of these together could do some Amazing experiences.
- Area Effector: This can do easy Wind style effects in an area. Myself I have an idea for a Kite flying game. Pretty neato.
- Surface Effector: This can do things like conveyor belts, which can be notoriously finicky to put into a game normally.
Laters
Da Voodoochief
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