I left the Boss in this picture (he is the source of all the bullets). As you can see i went with the size i previously discussed. I also added in the cardinal directions as filler or dummie lines. The only real difference between them and the real lines, is the fact they do not end in an enemy bullet.
I went with all i had previously written, but here are some highlights of this particular smart bomb.
1. It is instantly there but take a second to fully fade away. Looks pretty.
2. The bullets it hits are instantly stopped from moving.
3. The bullets that get smarted are still dangerous till they are gone (faded away).
The gameplay that is in this Smart bomb i believ to be unique in that smart bombs usualy remove enemy bullets immediatley. Not this one. You will still have to be careful for a very short time once they have been stopped. Also new bullets being launched are still dangerous. (this is boss #5)
This picture above was too pretty to ignore. As you can see, under your score you will see your available Smart bombs. Very simple and very obvious I hope. This boss is level #6 boss. He has a special method to play him. Or you die... I may need to keep him till later in the game. As he is a method boss, and not one i feel easy to discover.
This finishes up this smart Bomb. Onto the next in a few days. till then i hope to get anotehr level laid out, and two more bosses done, though it looks like i have done that now :O haha
laters
No comments:
Post a Comment