I just read a very interesting article on game difficulty. Is so highlights my own feeling about the fact that computer games should not cheat etc that i thought i would highlight it here.
The Difficulty with Difficulty
When i have new teams mates and we are writing games, i always make it a point to tell them not to cheat. now they can make the AI as good as can be, which would mean perfect... Or at least perfect in the control scheme that is present. That is why they must also make AI's use the same controller inputs that the player uses. This usually helps stop them cheating speed etc. This kind of thing really helps keep players from feeling cheated.
laters
Sunday, March 21, 2010
An article on Game difficulty
Labels:
5th moon,
bomb,
boss,
design,
difficulty,
evolve,
indie game,
smart bomb,
sorcerygames,
ways to,
Xbox 360,
Xbox360,
xna
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