I figured that today was time. Time to show and tell about the indicators for the sales of the game.
1. Silly promotional video on youtube. Viewed 19 times in 9 days.
2. Silly promotional video on vimeo. Viewed 24 times in 10 days.
3. GameCenter Leaerboards. 44 people on the leaderboard after 9 days.
You know I was really disappointed with the 44 people in the leaderboard. I dreamed of a hundred after the first day. I had visions of a thousand after a week. The reality is much more humble. This is after all a game made for Leaderboards, virtually wholly made for them.
As for the video views, I am of a mixed mind. If there had been more video views than downloads, then I would be upset that the video did not attract people to download the game. In this instance though I feel that people who viewed the video probably checked out the game.
I have been watching these indicators all week, and I did not go near the real download data on iTunes.Connect until today.
116 downloads, and 90 of them in the first 2 days. No longevity of advertisement, of notifying the downloading public that my game is now live and out there.
I will follow this post up another time with thoughts on this, only I wanted to keep this more informative than theoretical.
Laters
Da Voodoochief
Showing posts with label ios sales data heroic buttons indicators information values. Show all posts
Showing posts with label ios sales data heroic buttons indicators information values. Show all posts
Monday, January 20, 2014
Subscribe to:
Posts (Atom)
