I read this article the other day on Gamasutra called 'Make Purchasing Present' by Ethan Levy. I found it to be obvious and also revealing. It was obvious that all the shops you ever go in try to show you their wares, as that is how they exist. Selling you stuff allows them to continue in business. They are not shy about selling you stuff, and they should be. The same goes for IAP in my humble opinion.
What was revealing was the way I felt about the IAP. In some ways putting it on the back shelf. Not exactly hidden, but no fanfare or billboards were around it either. I really think I felt a little embarrassed by the fact I had IAP in my game. Well no more, this game has been designed with the idea of IAP for cosmetic changes to the game and a quicker way to purchase all the in game ship upgrades. I am not going to be embarrassed that people are so used to free that they don't even want to spend a measly 1 freakin dollar to purchase my game. So if this is the way it is, then so be it. I will offer what I believe to be great value per item and then let the public decided on it's value or not, with their wallets, like in a real shop.
So after reading this article my mind is changed and I think in a good way. All you blanket nay sayers on IAP can just keep on bleating, but in the end you are going to have to deal with the way the world in selling games is changing, well has been changing for several years now. So for me, I am stepping forward the best way I feel I can, and will try to do my best for making enough money to cover this games costs, or maybe the next one, meanwhile giving good value to my customers.
I will also add banners, not intrusive per say, but at the end of a level I will display the odd quick buy banner for the player to see that this stuff exists and YES, you can buy it if you want. I feel it is a little like the displays at the counters of the local Vons. Hopefully I can sell some of my Candy :)
Laters
Da Voodoochief
Wednesday, September 25, 2013
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