Anyway, back to my night. I am working hard on getting A Shooter to peer playtest for two reasons. One is to Lock the name noone else can seriously use it then). The other is to see what happens when Peer reveiwers (well playtesters), are confronted with an obviously artstically sub-standard product. But one that has pretty sound gameplay mechanics.
To be honest i have spent a good portion of tonight re-writing some of my MU pulling code. It is a bit more pro-active now. I hope this version works out. Was sort of fun to do. If this works i shall also have to regress it back into Pellmell. Yeech!
One thing i did tonight was to produce a temporary thumbnail for the dashboard :D
A Shooters Thumbnail
Exciting isn't it. And all my own work, lol. I still have a few quirky problems, like the fact i forgot to write the 2 lines of code to allow you to progress through the game (saves section). This is something that i'll now do tomorrow, as i am tired. Not quite sure what else is needed for Playtest. I guess i'll just do it and see what happens....
Oh, and i also had to change the name from 'ashooter' to what i really wanted 'A Shooter'. Cool huh! haha
Though somehow i am apprehensive. I have always put finished products into Playtest before...
Wish me luck
G'night
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