tag:blogger.com,1999:blog-3245128056723135607.post7436650742484064249..comments2023-07-27T01:37:35.495-07:00Comments on SorceryGames Dev: Still No Release Control for XbligVoodooChiefhttp://www.blogger.com/profile/05034494031676796112noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3245128056723135607.post-69402226402847244402010-08-23T15:51:36.790-07:002010-08-23T15:51:36.790-07:00Good post mate, I agree completely with what you a...Good post mate, I agree completely with what you are saying. Controlled releases help with marketing and not only that, your featuring content to your customers with correct timing (seasonal and/or demographic based timing)<br /><br />Most games that dominate the rankings are 'apparently' (from most posts I've read) developed to satisfy a customers need for a product (what most people call trash games on XBLIG). A Random vibrating, avatar-does-this-now game does indeed satisfy a demographic and that is why they do so well. <br /><br />It would be refreshing to know that If I wanted to create some hype to market to *my* demographic, I would be able to count down to a release day.<br /><br />Keep up the good work, I look forward to playing your game.Matt (H3Games)http://www.h3games.com/noreply@blogger.com